PSVR 2 eye-tracking software means better performance and a longer lifespan

PSVR 2
(Image credit: SIE)

The PSVR 2 eye-tracking software will help amplify players' senses and make development easier, according to a current virtual reality dev.

Speaking to Play Magazine, Brendan Walker, principal engineer at VR developer Polyarc, the team behind Moss 2, says foveated rendering - the technical term for eye-tracking - “can improve performance and increase fidelity.”

Walker explains that in VR that doesn't use foveated rendering, developers are "actually wasting a lot of rendering horsepower and putting detail where there actually doesn't need to be as much." That's because there's only a "narrow window" that a human eye can focus on - the 'focal point' - but without eye-tracking software developers have been forced to render an entire scene in full, using resources on areas that players aren't actually looking at.

There's still no word on when we'll be able to explore this brave new world of virtual reality, but while we wait, here's everything we know about the PSVR 2. 

Elizabeth Fryer
Trainee News Writer

I have some experience writing for local magazines regarding food reviews and art, as well as currently I am writing a novel. I have a BA in History of Art and Design and publishing, and a keen interest to know more and develop my skills. I am an avid player of PS4. I play games that vary across the genres and styles, mostly preferring the RPG games, rich in lore, mystery and fighting.

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