Need for Speed: ProStreet - hands-on
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Oct 22, 2007
Mirroring Formula One’s Ferrari-McLaren alledge-a-thon, this year EA Black Box have clearly helped themselves to an eyeful of the blueprints belonging to traditionally serious racers such as Forza. For starters, we’re off the streets and into the pit lanes of numerous real-world race tracks. According to the game’s producer, this reflects where the street racing culture is heading.
Apparently bored with having to endure fifteen-minute police chases every time they want an innocent high-speed street race, our racers have fled to the professional circuits, where they can pursue their hobby. This doesn’t make too much of a difference to the gameplay - some of the duller circuits have been sexed-up to bring them in line with the curvy wonders we’ve played in Need For Speed games past. But there’s another change that does change the way you approach the game. Significantly so, in fact.
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