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  1. Games
  2. Fighting
  3. Mortal Kombat
  4. Mortal Kombat VS DC Universe

Mortal Kombat vs DC Universe review

Daft, lightweight, retro scrapper lifts gloom on a dark knight

Reviews
By Martin_ Kitts published 18 November 2008

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The basic fighting system is much the same as it was in Mortal Kombat II, with the addition of a third dimension to allow fighters to sidestep. Special moves are of the back-forward-punch variety, and there’s a Klose Kombat camera-zoom for blood-spurting grapple moves. MK veterans will have no trouble rattling off familiar combos, and even though the animations have changed, the feel is pure MK.

Big new gameplay innovations are thin on the ground. Instead of bashing opponents against the arena wall and keeping them jammed there for some cheap damage, hard shots now smack them clean through the side of the screen. A cutscene ensues, in which you have to follow the button prompts to see who winds up on top when you land in the next area – which always looks strangely similar to the one you just broke out of. Focusing on the prompts distracts the eye from the fighting action, and the game doesn’t really gain anything from having these scenes. On the plus side, the trusty old Mortal Kombat uppercut is still the juiciest, most satisfying move in any fighting game, even if the DC tie-in has reduced the amount of gore from its victims.

Fatalities are still in the game, but you’re not going see Kano ripping off Batman’s head. It’s tamer than ever before, and that’s a worrying thing for a series whose chief appeal has always been its shameless bloodlust. Characters do take visible damage during the fights, though, and even the DC mob have their Lycra leotards torn to ribbons by the end of a fierce battle.

As a beat-’em-up, it pales next to the complex hit systems and frame-buffering of games such as Virtua Fighter, Soul Calibur and SFIV. Mortal Kombat’s moves are comparatively limited and annoyingly difficult to pull off in some cases. Even the graphics aren’t quite up to par – despite running on the Unreal 3 engine, it all looks very pixilated and oddly plasticky. What it does do better than most other fighting games is provide a terrific piece of fan service, with mindless, retro fun. Approach with honest hopes, and you’re unlikely to be disappointed.

Nov 17, 2008

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Martin_ Kitts

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.

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