Mortal Kombat vs DC Universe review

Daft, lightweight, retro scrapper lifts gloom on a dark knight

GamesRadar+ Verdict

Pros

  • +

    Great special moves

  • +

    Obscure DC characters

  • +

    Intense silliness

Cons

  • -

    Intense silliness

  • -

    Philosophical nonsense

  • -

    Lightweight combat

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When you consider Scorpion’s penchant for peeling the skin off his victims’ faces and Superman’s long history of do-gooding, Mortal Kombat vs DC Universe isn’t such an obvious pairing – less a deadly alliance than it is a marriage of unlikely convenience – but the contrived set-up does create some undeniably daft, grin-making matchups. Jax vs Superman, anyone? Hokum plot aside, at its heart, the first next-gen Mortal Kombat is as good as it ever was over 15 years ago, for better and worse.

It’s so poorly scripted and acted it’s pretty damned funny – Sonya Blade’s fight withCatwoman, who suddenly materializes in her military base, was an early highlight of badness, and it just gets stranger thereafter. The only predictable thing is that whenever two characters meet, one of them is going to beat the truth into the other, and if they’re not friends by the end of it all they’ll be hooking up again in the near future for another one-on-one barney.

More info

GenreFighting
UK censor rating"","",""
Franchise nameMortal Kombat
US censor rating"Teen","Teen","Teen"
Platform"Wii","PS3","Xbox 360"
UK franchise nameMortal Kombat
DescriptionThe Mortal Kombat fighting series returns, and this time they've invited the whole of the DC Universe along for the ride.
Release date1 January 1970 (US), 1 January 1970 (UK)
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Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.