TODO alt text

Mortal Kombat Armageddon review

Rip faces off with a twist of the wrist


  • Simple
  • yet fun gameplay
  • So many modes
  • characters
  • Nails Wii controls


  • Ease of controls = dumbed down
  • Current-gen graphics
  • Miss the character-specific fatalities

Up, down, towards, away, A, down, away, B, A, B. Right now you’re either nodding your head, thinking “that’s what I’m talking about” or you’re quivering nervously, waiting for the bad GamesRadar man to stop.

To the hardened Kombaters there is no greater thrill than to finger-dance opponents to their deaths with button presses; digit dexterity seeing icy-blasts ripping through human flesh and massive hats flung around with great abandon. To others there's nothing worse - a cruel hurdle for the impatient/fat fingered. And to the impatient/fat fingered we say it’s not the end of the world, it’s Armageddon time. Er…

The brightly-colored fighters - a whopping 63 of them - are directed with the analog stick, while the remote controls offensive moves. Kicks, punches, swipes, bites, pokes and squeezes are served out with the D-pad - which is clumsy, but certainly not game-ruining. So far, so MK on GameCube. But what of special moves? In the absence of buttons, movement prevails.

More Info

DescriptionThe fighting series' swan song features every character ever, a tighter action/adventure mode, user-created fighters, even big-headed kart racing. What more could a Kombat fan want?
Franchise nameMortal Kombat
UK franchise nameMortal Kombat
PlatformPS2, Xbox, Wii
US censor ratingMature
Release date9 October 2006 (US), 27 October 2006 (UK)