Missile Command - Xbox Live Arcade review

It's rockets vs lightning gun in a reborn arcade classic

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And that’s it. Your job is to watch the bad guys’ shots rain down and intercept them with your own to keep your cities (and also your own missile turrets) from destruction. Naturally, it sounds easier than it is, but ittaps into that sense of machismo and manly power found in the most explosive action movies. You find yourself desperately attached to your cities (especially the two closest to the center, hint, hint) and howling at the betrayal when a missile feigns one way, then branches into three separate shots aimed toward three different targets, or when a smart bomb sneakily jitters on the edge of an explosion, but does not die.

More info

GenreArcade
DescriptionIt's rockets vs lightning gun in a reborn arcade classic that every Xbox 360 should lock and load.
Platform"Xbox 360"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.