Missile Command - Xbox Live Arcade review

It's rockets vs lightning gun in a reborn arcade classic

GamesRadar+ Verdict


  • +

    The adrenaline rush

  • +

    Discovering actual strategy

  • +

    The new graphics


  • -

    Dying over and over

  • -

    Only one difficulty

  • -

    Smart bombs

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Few videogames these days are as gut-wrenchingly demoralizing, as nerve-shreddingly difficult, or as mind-dominatingly compelling as the 1980 classic Missile Command, which just hit Xbox LIVE Arcade for a mere 400 points. The most violent game of connect-the-dots ever, it puts you in charge of defending a row of six cities from a never-ending, zig-zagging deluge of missiles, smart bombs, and enemy aircraft that rain from the sky like dollar bills at a Vegas strip club.

More info

DescriptionIt's rockets vs lightning gun in a reborn arcade classic that every Xbox 360 should lock and load.
Platform"Xbox 360"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.