Metal Gear Solid: Portable Ops - single-player hands-on

Of course, winning at any MGS takes stealth and subtlety, and holding down a button to sneak let us creep around, unheard, and get the drop on unsuspecting guards. Sound plays a bigger role than usual, too; unlike MGS3, where you had radar and sonar abilities with limited battery life, Portable Ops features an always-on, sound-based radar. It not only shows where sounds are coming from, but it also keeps tabs on how much noise you're making.

Once our brief prison escape was finished, we got a look at what the bulk of Portable Ops will look like. Unlike pretty much every other Metal Gear to date, Portable Ops is mission-based, with players traveling to assorted locations from Snake's secret base, which acts as a hub. Also unlike previous games, Portable Ops isn't a solo mission - this time, Snake needs the help of an army to succeed.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.