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  1. Games
  2. RPG
  3. Mass Effect
  4. Mass Effect: Andromeda

Mass Effect Andromeda's open world has meant big changes for the series' combat

News
By Louise Blain
Published 28 June 2016

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Bioware hasn't been giving too much away about next year's Mass Effect Andromeda and its E3 showing was rather light on actual gameplay footage. From what was there we do know it's going to be very big and very pretty. However, we managed to get creative director Mac Walters talking about the new open world - built, like Dragon Age Inquisition, with DICE's Frostbite engine  - and it looks like everything's getting a serious overhaul. 

"When you go into an open world you need to adapt and you can’t just do things the way you've always done them," Walters explains. "So that, in addition to what we were saying about the new engine, has forced us to rethink some of [the old] mechanics, and systems and how they work." Bioware's Yanick Roy has previously said that the team wants to "take space as as thing, and turn it into a place" so this is a truly living world and the key word for the team is exploration. 

"Even that approach of saying this is going to be about exploration, it’s going to be more open world, more free form, [with] more choice - those are all things that have definitely factored into the way that we’ve developed our core gameplay like our third person shooting," confirms Walters. "So far I can honestly say the combat is far more fluid, far more organic than it’s ever been before." With so much changing, it's no wonder that we've not seen too much of Andromeda so far. Perhaps Gamescom is too early for another big reveal but we can always hope. 

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CATEGORIES
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Louise Blain
Louise Blain
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Freelance Writer

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.

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