Mass Effect 3 multiplayer preview: Hands-on with the sequels most controversial new feature

Finally – controversially – is the direct connection between Mass Effect 3’s multiplayer and single player, as represented by the new Galaxy at War feature. In order for Commander Shepard to defeat the genocidal Reapers once and for all, he must amass support from across the entire universe – allies, ships, bases and other resources known as War Assets. The more War Assets he’s collected, the more ready he is to face and win Mass Effect 3’s endgame. And here’s the connection: War Assets are earned by completing missions in not only the campaign, but the co-op as well. So yes, the multiplayer does affect the single player, and yes, avoiding the multiplayer altogether will hurt your chances of reaching the best possible ending in the single player.

It’s not that Mass Effect 3’s multiplayer is bad or even boring; it’s just that, like BioShock 2 and Dead Space 2 before, we’re not yet convinced we’ll play for more than a couple of curious hours. Hopefully, additional time with the game – please note that we’ve still only sampled a small, incomplete version of the multiplayer mode – will surprise us. Until then, don’t worry. At least your single player is safe.

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