Marvel's Avengers dev says it did not see paid XP boosts as "pay-to-win" but will remove them
These XP boosts will still be available as earned rewards, and anyone who bought any will still get to use them
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Marvel's Avengers will remove its controversial paid XP boosts by the end of today, November 2, per developer Crystal Dynamics.
The studio's statement comes just over three weeks after the addition of paid consumables which allowed players to spend real money on extra in-game experience. These were immediately unpopular with the Marvel's Avengers community, in no small part because publisher Square Enix had committed to cosmetic-only microtransactions, and also because the natural XP rate was nerfed in a previous update.
"We apologize for not responding sooner to your concerns about the addition of paid consumables in the Marketplace," reads a statement from the game's Twitter. "We introduced them as an option for an evolving player base, and did not see them as pay-to-win since they don't offer power directly. After considering your feedback, we have decided that by the end of today we will remove Hero's Catalysts and Fragment Extractors for purchase."
This "evolving player base" rhetoric is a staple of microtransaction discussions; EA leaned on similar language last month while defending FIFA's loot boxes, ostensibly advocating for player choice.
The Hero's Catalysts and Fragment Extractors which are now being retired from the cash shop in Marvel's Avengers essentially make it easier to level your characters. People who don't purchase them can reach the same level but it will take them longer, so these consumables do make you more powerful more quickly, putting them in the same tier as the premium XP boosts sold in the likes of Assassin's Creed Valhalla. Semantics aside, they certainly clashed with claims that "content purchasable with real money in Marvel’s Avengers will be aesthetic-only".
"We hope that this can be the first step in rebuilding your confidence in us as a team," the statement adds.
Players will still be able to earn Hero's Catalysts and Fragment Extractors going forward, but they won't be purchasable with real money. Anyone who's already purchased some will still be able to use them.
Weekly digests, tales from the communities you love, and more
Avengers writer Jason Aaron is teasing a new mystery Marvel Comics series.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


