Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Slay the Spire 2 Defect robot standing in front of other classes
Roguelike Games Slay the Spire 2 devs initially wanted to keep updating the original instead of making a sequel
Castlevania: Belmont's Curse
Action Games Castlevania: Belmont's Curse exists because Konami loved Evil Empire's Dead Cells crossover pitch
Hero artwork in Gothic 1 Remake cropped for a header image, showing four characters wielding a range of weaponry including axes, swords, bows, and magic
RPGs I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of RPG chaos
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Best PS1 Games: a picture of a PS1 console next to a collection of games.
Games The 25 best PS1 games of all time
A PS2 games console standing next to some of the best PS2 games and a black controller.
Games The 25 best PS2 games of all time
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
RPGs "We were children" says Fable creator who admits that the fact it ended well "is a miracle"
In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner
Assassin's Creed 13 years on, Assassin's Creed Black Flag Resynced is finally fixing the biggest problem I had with the original
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Arjun holds up his hands in a Saros cinematic
Third Person Shooters "We live on the fringe": In Saros, Housemarque's greatest influence is itself
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
Mel staring head-on with one red eye in Hades 2
Hades After 300 hours, Hades 2 has me back under its spell with a console launch and secret new game mode
The best NES games: a screenshot of collection of NES games and a Nintendo console.
Games The 10 best NES games of all time
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. MediEvil

The making of MediEvil – how a small team beat the odds to deliver PlayStation's answer to Banjo-Kazooie

Features
By Damien McFerran published 3 November 2019

With a stunning new PS4 remaster available, we decided to return to the original ghoulish classic to see how it was made

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: SCE Cambridge Studio)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Video games are fundamentally about escapism. It's uninspiring then that the vast majority of video game heroes fall into archetypal stereotypes. Bearing this in mind, the choice of lead for the hugely enjoyable MediEvil series is an odd one to say the least; the undead Sid Daniel Fortesque is neither muscle-bound nor suitably heroic. In fact, he's a complete failure as a hero. 

When he was alive, Fortesque was a liar and a charlatan. He attained a position of power and influence in the Kingdom of Gallowmere thanks to his tall tales and fabricated exploits. However, when the land was faced with genuine peril, Sir Dan found himself pushed to the frontline where he promptly perished in the opening seconds of battle. Gallowmere's armies nevertheless triumphed over the sinister Sorcerer Zarok, and, afraid that he would look a fool for giving such a coward high office, the King decided to venerate Fortesque as the saviour of the land. Years later, Zarok returns and unwittingly reanimates Sir Dan's decomposed corpse – giving the pathetic knight a second chance to redeem himself. Game on.

Subscribe to Retro Gamer

(Image credit: Sony)

This feature first appeared in Retro Gamer. If you want in-depth features on classic games delivered straight to your door (or your inbox), then you should subscribe to Retro Gamer. 

Chris Sorrell, previously famous for creating the loveable aquatic secret agent James Pond, is the brains behind the MediEvil concept and makes it clear that he wanted his game to possess a unique lead character from the outset. "We worked with a script doctor named Martin Pond, looking for more of a backstory for Dan," he says. "Martin made the brilliant leap that Sir Dan could have been a pompous failure in life whose reincarnation was his one shot at redemption." This distinctive plot – twinned with Sir Dan's unusual appearance – turned out to be quite appealing to some sectors of the gaming community, as lead designer Jason Wilson explains, "Oddly enough we heard after the game's release that a lot of women played MediEvil and they found Dan to be very endearing. I guess it was an antidote to all the macho video game characters. Apparently Dan was something of a sex symbol in France!"

Latest Videos From
You may like
  • A tank fires missiles at players in Metal Slug, from Retro Gamer #98 30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"
  • James holds the Alice stuffie in concept art by Jean Walter Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
  • A PS2 games console standing next to some of the best PS2 games and a black controller. The 25 best PS2 games of all time

(Image credit: SCE Cambridge Studio)

"Fate smiled on us and we had our dream opportunity of building the game, from scratch, as a PlayStation exclusive"

Chris Sorrell

But the road to creating a video game sex symbol for our European cousins – not to mention one of the most enjoyable platform romps of the PlayStation era – was not an altogether smooth one. Prior to the development of Sir Dan's debut adventure, Sorrell had endured a rather torrid time on other projects. "I was asked to help out on some new edutainment products that Millennium had just signed up to create, based around Raymond Briggs' The Snowman and Father Christmas books," he remembers. "Once these products were finally complete I think management took pity on me and rewarded me with the chance of making my dream game. There were a few ideas I'd been bouncing around for a while and in particular two sources of inspiration that I felt we could combine in a unique way." And what exactly were those two inspirations? "Ghosts 'N Goblins was one and the other was a love for Tim Burton's art style, as typified in The Nightmare Before Christmas," he explains. "Logically this led to the concept of an undead knight, who was christened 'Dead Man Dan' in my first concept proposal." 

Sorrell and Wilson's predilection for all things gothic helped to shape the unique theme of this fledgling project. "I was very lucky that from the earliest stages I was able to work with Jason," explains Sorrell, who has thankfully put his days of wearing black eyeliner behind him. "I guess there's no denying that we both had 'goth' tendencies and we were equally excited to create a game borrowing from such sources."

Big ambitions

(Image credit: Sony Computer Entertainment)

Considering the humble studio size, MediEvil was an epic project. "Millennium was a small company with big ambitions. We needed publisher support to finance those ambitions," says Sorrell. "Consequently the first year of development was as much about creating materials to sell the game as it was building the design. Although we knew we wanted to make a console game, there was no certainty of which platform it would be on. For a while we thought we might be signing up with Sega – we even started work on the Saturn – but it wasn't until about ten months in when we met with Sony. Fate smiled on us and we had our dream opportunity of building the game, from scratch, as a PlayStation exclusive."

Sony's support certainly helped to ease the financial burden on the team, but making the transition from producing 2D games to 3D ones wasn't easy. "It was a huge challenge," reveals Sorrell. "None of us had built a full 3D game before. Of course, since so much was new, there was a really gratifying sense of achievement as things started to function. I remember the first time we saw the textured 3D world running in game… it was moments like that which really brought our team together." Wilson concurs,"We were constantly amazed when we got a 3D object on screen or a texture on a cube, it was like we were unravelling DNA or something."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

The fact that 3D gaming was really starting to come of age also helped the team. "During development Super Mario 64 arrived," remembers Sorrell. "We played an import copy and were blown away by how well it brought those familiar Mario mechanics into 3D. Tomb Raider was another game that couldn't help but make an impact, and then there was the first Crash Bandicoot game that set such an amazing visual standard. We were sufficiently under way that none of these games really changed our plan, but they certainly helped us to understand how we might solve some of the challenges we were facing in building a 3D action game for the first time."

Internal rumblings

(Image credit: Sony Computer Entertainment)

Late in development Sony requested that MediEvil should support the (then) new PlayStation analogue controller, which turned out to be a particularly fortuitous event. "I was so glad when we were asked to include support for the new pad," comments Sorrell. "It was quite a way into development and we were certainly struggling to capture even a fraction of the fluidity and intuitiveness that Mario 64 was so effortlessly offering thanks to the N64 controller. Once our new prototype pad arrived, it was actually really simple to hook up a camera-relative control system and after a small amount of debate we decided to make both analogue and digital controls camera-relative, using a weighting system to allow this style of control via the eight directions of the D-pad."

As development progressed, internal rumblings at Millennium caused Sorrell and his team some rather sleepless nights. "We were working very closely with Sony," he explains, "at a time when the portion of the Millennium team that had developed Cyberlife – an AI technology that was first used in the PC title Creatures – was rather more concerned with developing that technology than in developing regular games. They were looking to sell the 'traditional' games division. We reached a point where it was looking quite possible that we might be sold to a company that many of us thought would be a really bad partner." Sorrell knew that it was necessary to act in order to try to safeguard his project. "I took a huge personal gamble and arranged a clandestine meeting with our Sony producer.  I told him what was happening, and that I could imagine nothing better than if we could finish development of the game as a first-party Sony studio. Fortunately, a few months later we became Sony's second United Kingdom development studio."

You may like
  • A tank fires missiles at players in Metal Slug, from Retro Gamer #98 30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"
  • James holds the Alice stuffie in concept art by Jean Walter Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
  • A PS2 games console standing next to some of the best PS2 games and a black controller. The 25 best PS2 games of all time

MediEvil repaid Sony's faith several times over and was a massive success on both sides of the Atlantic when it was released in time for Halloween 1998. Sorrell is especially pleased with how it performed, "It was the best possible vindication of the enthusiasm and belief we'd long had in the project. It was especially exciting that SCEA were so behind the game, since this was an entirely European project with a very English sense of humour. For me, a real highlight was taking MediEvil to E3 in 1998 and seeing one of the official E3 shuttle buses emblazoned with characters from the game."

Sequel time

(Image credit: Sony Computer Entertainment)

A sequel was inevitable, but sadly Sorrell wasn't as involved as he have would liked to have been. "I made a really stupid decision after MediEvil," he says. "I was given the opportunity to come up with a brand new game for the PlayStation 2 – which would become Primal – and I took it. I had a few new MediEvil ideas already scribbled down, but I moved onto creating the concept for this new PS2 project and James Shepherd took the helm on MediEvil 2." Even so, Wilson is full of praise for Sorrell's influence on the second game. "Chris came up with the marvellous idea of setting the game in the Victorian era with all the characters of Victorian literature," he explains. "But he ended up working on Primal, so I just ran with the idea with a new team which was fun, but I took more of a back seat in terms of design." Although he wasn't as involved as he would have liked to have been Sorrell is nevertheless pleased with what was achieved with MediEvil 2, "All told, I think they did a nice job with the sequel and I was certainly pleased to see it meet with further success in the market."

Bizarrely, the franchise bypassed the PS2 altogether. "Although the second one did well, it didn't scream 'must make a sequel' to the management," recalls Sorrell. "James Shepherd had the opportunity to create his own game and quite understandably took it – this became Ghosthunter. Since we were only a two-project studio, Dan's main PS2 opportunity had passed. Later in the PS2's lifetime I actually pitched a MediEvil 3 concept, but sadly it wasn't to be."

"I've worked on many games, but none of them have a place in my heart like MediEvil"

Jason Wilson

The next (and last, until MediEvil was brought to life for PS4 earlier this year) outing for Sir Daniel would be the PSP remake MediEvil: Resurrection, released in time for the portable console's launch in 2005. "By this time our studio management had changed, and although I stressed how much I would have loved to work on bringing MediEvil up to date, the boss wanted me to work on another project instead," laments Sorrell. "Given my interests and strengths I think that was a really dumb move. Don't get me wrong, there were some very talented people working on MediEvil PSP and they did an awesome job, especially considering the time constraints they were up against. But I was really sorry to see certain characters needlessly redesigned and frustratingly powerless to stop it." Wilson's involvement was slightly more significant – he supplied Dan's voice – but he too was disheartened with having to watch something he dearly loved get needlessly tinkered with, "It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade."

Sorrell and Wilson have gone on to enjoy successful careers since MediEvil, but both confirm that they harbour a special affection for the exploits of the hapless Sir Dan. "I've worked on many games, but none of them have a place in my heart like MediEvil… it's gratifying that it is considered a classic," says Wilson. "Nothing I've worked on since has come close to offering the creative freedom and 'anything goes' spirit that characterised MediEvil's development," Sorrell adds. "We were a young, largely inexperienced team that bonded behind a desire to make the most fun, charismatic game we could. All told, I think the spirit and appeal of MediEvil is a reflection of the crazy experiences and sheer fun we had making it. It's a sad fact that games just don't tend to be made like that any more." 

This feature first appeared in Retro Gamer magazine issue 49. For more excellent features, like the one you've just read, don't forget to subscribe to the print or digital edition at MyFavouriteMagazines.  

CATEGORIES
PlayStation PS4 Platforms
Damien McFerran
Read more
A tank fires missiles at players in Metal Slug, from Retro Gamer #98
Action Games 30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"
 
 
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
 
 
A PS2 games console standing next to some of the best PS2 games and a black controller.
Games The 25 best PS2 games of all time
 
 
Official art from King's Field 4, depicting a knight in silver armor amid numerous soldiers in bronze armor carrying torches
RPGs Decades before Dark Souls and Elden Ring, FromSoftware's first dark fantasy RPG was built "from a kind of ignorance"
 
 
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
 
 
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
 
 
Latest in Action
Motorslice screenshot of blue haired girl P
Action Games New Steam indie game with glistening reviews is like Shadow of the Colossus if all the bosses were construction vehicles
 
 
Link is shocked in a screenshot from The Legend of Zelda: Ocarina of Time 3D.
The Legend of Zelda The Legend of Zelda: Ocarina of Time remake "all but confirmed," fans conclude following Star Fox reveal
 
 
GTA 6
Grand Theft Auto GTA 6 was delayed to avoid crunch, Take-Two CEO says, comparing working at Rockstar to college
 
 
Best Assassin's Creed protagonists: A collection of several of the heroes in the Assassin's Creed games edited together.
Assassin's Creed Assassin's Creed Hexe creative director opens new studio just 2 months after leaving Ubisoft
 
 
Bond peeks around a corner at a guard in 007 First Light
Action Games 007 First Light's License to Kill system adds nuance to its escalating action as "Bond won't shoot an unarmed man"
 
 
Star Fox Switch 2 screenshot shows Fox McCloud speaking to a hologram of General Pepper.
Action Games Former Star Fox actor says it's "not my voice" in the remake, but "I'm so honored to have been part of Star Fox history"
 
 
Latest in Features
A Paladin in heavy armor leans on a shining sword
Tabletop Gaming "Our players are going to be pretty psyched": Hasbro CEO talks D&D, video games, and playing to win
 
 
The official Summer Game Fest logo in shades of purples and blues, with a pink circle surrounding the event's title
Games Summer Game Fest schedule 2026: Dates, times, and where to watch the showcases
 
 
Fox McCloud's rival Falco sitting in the cockpit of an Arwing in a screenshot taken from Star Fox for the Nintendo Switch 2
Nintendo Switch 2 Star Fox 64 remains one of Nintendo's greatest action games, and its Switch 2 remake will prove it to a new generation
 
 
Adeline Rudolph as Kitana in Mortal Kombat 2
Action Movies Mortal Kombat 2 ending explained: who fights, who dies and every fatality
 
 
Big Screen Spotlight: Highlander rerelease in 4K
Fantasy Movies I watched Highlander 40 years after its release and I completely get why Henry Cavill is rebooting it
 
 
Bond peeks around a corner at a guard in 007 First Light
Action Games 007 First Light's License to Kill system adds nuance to its escalating action as "Bond won't shoot an unarmed man"
 
 
LATEST ARTICLES
  1. Geralt of Rivia, who has white hair, a facial scar, and a wears a hood, in The Witcher 2: Assassin of Kings Enchanced Edition
    1
    The 7 best Witcher games to play in 2026, ranked
  2. 2
    Mortal Kombat and Street Fighter are duking it out in cinemas – Tekken should be next
  3. 3
    Valve's Gabe Newell always understood what Steam does better than every other PC and console store: "The thing that we've been successful with are the Steam sales"
  4. 4
    After 14 years since announcement, the Morrowind remake made in Skyrim gets another encouraging update and sounds close to completion
  5. 5
    Mortal Kombat 2 writer reveals the fighter he cut from the script: "I wasn't able to devote enough time to sell him as a character"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...