Mafia II – updated impressions

Of course, all this authenticity is nothing without a solid game to go with it, and thankfully the signs are already there that Mafia II is shaping up to be a superb third-person actioner. The E3 demo showcased the smooth shooting sections, where combat played out like a slicker, better animated version of GTA IV (we especially enjoyed the way enemies reacted realistically to location specific damage, falling and clutching limbs as you shot them). More recently we got a look at the hand to hand fighting system. This takes place in an over-the-shoulder view and again it looks incredibly fluid, as Vito puts together one-two punches that land with sickening wet crunches on his opponent’s face. To finish, our man goes in with a few well-placed shots to the belly and smashes his foe to the ground.

Taking a car to a garage means that you can change more than just the colour: you can custom-create your new license plate and fiddle with the engine too. That’s what Vito ends up doing at the conclusion of our demo. After giving the police the slip, Vito heads over to the target location given to him by Steve.

He sneaks in using the game's hudless stealth system (as the devs put it “No radars or light-meters – just don’t get spotted”) and quietly takes out the guards. Then he sets fire to the target cars, blowing them up and starting a fire that shimmers and glows – yet another realistic looking touch in this incredible-looking game. The cops show up again, but by that time Vito is in his own car heading full tilt towards the chop-shop. It’s been a thrilling, immersive ride and if the rest of Mafia II is this intense we could be looking at one of the best games of 2010.

Oct 1, 2009

Andy Hartup