Mad Maxs audio lets you recognise your car by sound and even models echoes

If there's one thing about the new Mad Max game that gets us really excited (apart from the 17 brutal things we managed to do in just two hours of hands-on play), it's the chance to our grubby mitts on a bona fide post-apocalyptic set of wheels.

The car Max will be tearing the wasteland, the deliciously named Magnum Opus, won't just be the kind of car you upgrade with scrap with beaten convoys - it'll have an engine that changes with every part you replace. "We make sure that whatever you do, you get your trademarked audio on what it is you choose to do. If you tried your friends car - ‘oh that sounds different’ - it will affect every little choice you make," says Avalanche Studios' sound director Magnus Lindeurg. "If you change gear box you will have different ways that the engine will react on the gear shifts. If you change the intake - the thing that comes out of your hood - the sounds of the valves opening and sucking air into the carburetor will change. Everything will change how the car sounds."

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.