Luminous Arc 2 review

If all witches dressed like those in this charming strategy RPG, we’d stop dropping houses on them

GamesRadar+ Verdict

Pros

  • +

    Deep cast of colorful characters

  • +

    Roland's engagement power

  • +

    The witches' costumes (if you like girls)

Cons

  • -

    Can be brutally tough

  • -

    Broken experience points distribution

  • -

    Lots of cheap twists during battle

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The first Luminous Arc game ticked all the usual boxes for a strategy RPG. It had checkerboard grid battlefields, more than two dozen characters, tons of stats to digest, and a plotline filled with epic clashes, twists, and changing allegiances. But what it really got by on was charisma. It was infectiously vibrant and goofy. The characters ranged from endearingly shy wallflowers to noble knights and hot-blooded, impossibly buxom witches in barely-there clothes, but they were almost all really likeable. Thanks to their personalities and interactions, the cut scenes were long, but fun and often surprising. And the good news is that none of that has changed with Luminous Arc 2.

Battle was a strength in the first game, and it remains so here (though we’d still like a faster way to call up each unit’s movement and attack range while on the battlefield). Roland’s ability to adopt the powers of nearby witches – via a process called “Engagement”, which comes complete with images of the witch in a wedding dress – mixes things up a bit and gives his character huge depth.

More info

GenreRole Playing
DescriptionAn above-average strategy RPG that gets all the battlefield stuff right (though with lots of surprise enemy reinforcements) and tops it off with a lovable cast.
Platform"DS"
US censor rating"Teen"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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