Lord of the Rings: War in the North review

The bloodiest Lord of the Rings game ever

GamesRadar+ Verdict


  • +

    The bloody combat

  • +

    Being immersed in Lord of the Rings lore

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    Loot drops

  • +

    loot drops

  • +

    loot drops!


  • -

    Repetitive battles

  • -

    Poor ally managment

  • -

    Playing alone

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Eradan, the human ranger, drew back his bowstring and unleashed a flurry of arrows at the charging orcs. His shots hit their target, though the foes continued to rush. Some stopped to fire off ranged attacks of their own, but their missiles bounced harmlessly off the elven Loremaster Andriel’s protective magical shield. Finally, once they were close enough, the dwarven champion Farin met them on the field of battle, hacking apart the orcs. He spun around, slicing down the smaller goblins in a powerful swing, before finishing off the larger enemies with the help of his allies. As their bodies fell in a heap of blood and limbs a large, angry troll burst out from behind a cave wall. It took the combined forces of all three warriors (and the aid of a giant eagle, summoned by the trio) to take him down.

All right, now repeat that for about ten hours. Roll credits.

Above: We're hoping for a spinoff entitled "Eradan: Blood on the Ice."

War in the North is an unorthodox Lord of the Rings game. While it takes place during the events in the books and the film (and uses materials from both), it doesn’t actually follow the fellowship carrying the ring to Mordor. Instead, it tells the tale of a band of three warriors fighting an important battle in the northern regions of Middle Earth against Sauron's top lieutenant, Agandaur.

While the narrative isn’t that strong and the characters aren’t incredibly well developed, War in the North has several features that help make us feel connected to the world and our characters. It features fairly typical dialog trees like those found in Mass Effect, but instead of pushing us into making moral choices, they let us decide how immersed our characters are in the Lord of the Rings lore. We got to choose whether or not our characters knew other popular icons of Middle Earth like Bilbo, Gandalf, and Legolas with simple dialog choices, as well as deciding how much they know about the world itself. When someone says that the party is to travel to Mirkwood we could either inquire about the details of the location or spout them off ourselves – it’s an interesting choice, and one that paid off.

Above: That goblin is going to go flying through the air.

In order to stop Agandaur, we needed to join a fellowship of our own, made up of Eradan, a human ranger, Andriel, the elven Loremaster, and Farin, the dwarven Champion. As we leveled up we not only leveled up the character we played as, but the other characters as well, and we had the option to switch between them whenever we started the game – an option we never really took advantage of, but appreciated the existence of.

We preferred to stick to one character and travel through both well-known and often forgotten areas of Middle Earth while chopping apart foes. And when we say chopping apart, we mean chopping apart. Another way War in the North sets itself apart is with its rating: it’s the only M-rated Lord of the Rings game to date and features brutal, bloody violence. Heads, arms, and legs are sliced off, and blood will often coat the characters after a battle.

More info

Platform"Xbox 360","PS3","PC"
US censor rating"Rating Pending","Rating Pending","Rating Pending"
UK censor rating"Rating Pending","Rating Pending","Rating Pending"
Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.