Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

A screenshot shows a boss battle from Hollow Knight Silksong.
Action Games New Hollow Knight: Silksong screenshots show just how much Team Cherry's Metroidvania has changed in 6 years, making the remaining wait even worse
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
Baldur's Gate A new Baldur's Gate 3 Patch 8 stress test update is here, targeting "several crashes and gameplay fixes" while it "brings us closer to release" of the RPG's big update
Bumpkin and Sprout demo screenshot
Co-op Games If you want Little Nightmares 3 without the nightmares, Bumpkin & Sprout is the 3D Mario-style co-op platformer I need you to wishlist
Elden Ring Nightreign screenshot
Action RPGs FromSoftware had to adjust the difficulty in Elden Ring Nightreign after the beta to make sure it's "challenging as you progress, but still manageable," and yes, some things are harder now
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Assassin's Creed Shadows devs "just couldn't wait" to sneakily add some parkour improvements ahead of a bigger Title Update with some much smoother freerunning
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
Baldur's Gate New Baldur's Gate 3 update addresses Patch 8 bugs and reworks its subclasses, and Larian Studios isn't done with the RPG yet: "We're still fixing a few things"
Deltarune
RPGs Deltarune has already been patched 3 times in its opening weekend, with Toby Fox and the team fixing crashes, freezes, and maybe a Geneva Convention violation
  1. Games
  2. Adventure
  3. LittleBigPlanet 3

The LittleBigPlanet 3 Beta shows off 9 small but significant changes

Features
By Andy Hartup published 14 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Crafty devils!

Crafty devils!

Unusually, for a series that was positioned as 'game-changing' back on PS3, the buzz for LittleBigPlanet 3 has been relatively slight. Perhaps it's because the tools for level-creation have become so vast and complex that only a significant investment of time spent 'learning the ropes' (coupled with a flair for creativity) could unlock the most satisfying LBP experience. In other words, most people just can't be arsed to make decent levels. Shame, because LBP is bloody brilliant.

I've been playing the Beta for LBP3, and while it's already a veritable wonderland for the creatively minded, there are clear signs that new developer Sumo is trying to make the do-it-yourself stuff more user-friendly. Here are nine smart, exciting things that I discovered while messing around with Create and playing other (vastly superior) levels made by the community.

Image above taken from: 'Winter Wonderland' by ONEEYEDBANSHEE

Page 1 of 11
Page 1 of 11
You can make 3D levels

You can make 3D levels

Yeah, this is a biggie. You can now create worlds that are fully 3D, shifting the camera behind the player, and making them the centre of the experience. On the surface, this means you can make proper 3D platformers like Super Mario 3D Land. In fact, don't be surprised if there are a bunch of Mario clones already online when you get the game.

However, the community has already been using it for more ambitious purposes. The screen above is from Project "HILL" Retro Horror Experience by ACDRAMON, which is a cross between Resi 2 and Silent Hill 2. The creator uses the new camera angle to replicate the look and feel of classic survival horror, and employs the new transition system to let players open doors and appear in new rooms. From here, they can even find and read notes and diary pages... just like Resi and 'Hill. Amazing.

Page 2 of 11
Page 2 of 11
Light is amazing

Light is amazing

One of the first levels I played is called 'Lighten Up' (by KOMODOBROTHERS). Here, you're given an Illuminator (yeah, it's a torch) and tasked with navigating Sackboy through a dimly-lit library. Sure, LBP has always had extensive lighting options, but now you've got a tool that can be specifically used to puncture the darkness. What does this mean? Well, on a basic level you can create dark levels, and challenge players to navigate platforming with limited knowledge of their surroundings.

However, light can also be used as a trigger. In Lighten Up, there are several light-activated switches that raise lifts, expose bounce-pads, or even force platforms to rotate. You need to keep your Illuminator beam trained on the switch to make them activate (well, here anyway), so this really adds an extra dimension to the puzzle solving.

Page 3 of 11
Page 3 of 11
No really, the lighting is awesome

No really, the lighting is awesome

Later on, I play 'Fotaya Temple' by theflashback02, which has a kind of jungle / Aztec ruin vibe (although the screen above is from 'Lighten Up' again). There are more smart tricks with light here. At one point, Sackboy finds himself in a dark room, with only a candle in his hands to light the way. The glow around the flame, and the way it flickers and bends as you move, is a wonderful visual touch, and here it's used as a trigger to light-up a whole new area without the need for a clumsy transition. Speaking of which...

One thing that has always been more of an annoyance than anything is the way creators are forced to transition players between sections of their levels. Sure, you can just build a connecting section, but sometimes you just want to teleport Sackfolk straight to the next part of your level. Well, in LBP3, that's now a thing. It helps you create more of a flowing, almost cinematic, narrative to your levels.

Page 4 of 11
Page 4 of 11
Sackboy has more moves (as does the whole crew)

Sackboy has more moves (as does the whole crew)

One thing I noticed in a few levels is Sackboy's new climbing ability. Create now lets you include climbable textures, which--more than anything--help you get out of sticky situations where jumps or bounce-pads don't cut it. Holding R1 makes Sackboy climb ladders and cargo-nets etc.

Similarly, Toggle has the ability to push large blocks while in his 'larger form', simply by walking into them. Oh, and Swoop can glide by tapping R1 too, which is a little less useful, as tapping A makes him flap anyway. Still, it looks cool, especially in the awesome 'Tower of Swoop' community level (by BREEZY-THE-PRO).

Page 5 of 11
Page 5 of 11
Layers are more complex, but easier to navigate

Layers are more complex, but easier to navigate

To become a truly great LBP creator, you need to understand how layers work. This third game gives you loads more options for transitioning players through various layers, which should--in theory--make your levels easier to design. There's a slide that pushes players from the back to the front automatically (and doesn't allow them to return to the back layer). Similarly, there are switches that can be grabbed, pushing the player to any layer the creator chooses, and rail-rides, as seen in 'Iced Over' by SE-MI92 (above).

Then there are layer bounce-pads, that can push Sackboy both in a specific direction and through layers. And, if you fancy a little flourish, you now have proper breakable textures to crash through. Think NFL players smashing through that paper wall when they run onto the pitch at the start of a game. Only with cute mascots made of wool.

Page 6 of 11
Page 6 of 11
It's easier to make stories, not just levels

It's easier to make stories, not just levels

There are a bunch of new features designed to make story-telling easier in user-created levels. From a cosmetic perspective, stock backgrounds are more detailed, and some of them are properly animated. Speech is more natural when you implement it in non-player characters too (I played a level called Loot Le Gold by OMGYOUWOULD, where two Sack-Gangsters tasked me with recovering a load of gold to repay a debt).

What really adds spice, though, are mid-mission objectives and user-created pins. You can now provide players with optional quests (so, in Loot Le Gold, I got a bonus for looting five vaults), and award them with pins for doing specific things. Combined with smoother transitions between areas, and the ability to better hide spawn-gates, creators can now build proper stories rather than just isolated levels. In LBP and LBP2 it always feels like you're crafting continuity via an elaborate use of technical smoke and mirrors, but LBP3 appears to forefront the idea of joined up levels and narrative.

Page 7 of 11
Page 7 of 11
The community is already doing amazing things

The community is already doing amazing things

So, one of the most impressive things people do with existing LBPs is make entire mini-games, not just straight platform levels. The increased toolset in this Beta has already lead to more accomplished mini-games, as created by the community. I played 'Gravity Crash', a side-scrolling shooter with an incredible variety of enemies, options, and level variety.

I must confess, while I've spent hours crafting levels in previous games, I'm still unsure how some creators achieve mini-games like Gravity Crash (or Cosmic Gate--a Rez-style game by PIRMAUT--which you see above). So I can only guess at the new options that allow things like ship upgrades, regenerating health bars, and enemy ship attack patterns. Just know that, if you have the talent, it's possible in LBP3.

Page 8 of 11
Page 8 of 11
You can now edit while playing

You can now edit while playing

YES! No longer do you need to continually switch between Play and Create modes to test and amend your levels. You can now make changes while playing, using the Power-Up tool. And it's really easy to use. Any time you want to change the size or shape of a texture block, or want to shift its layer, or just move / delete it... you just open up your PopIt and use the selector to fiddle with the offending item.

You can also insert objects into the world while playing, and add other decorative bits and pieces as you see fit. It's tough to overstate just how important this is. It really is a time-saver, and allows you to edit in context rather than within the weird technical area of the Create space. Oh, and you can pause and rewind in Play mode too, just like in Create.

Page 9 of 11
Page 9 of 11
Learning is more fun

Learning is more fun

No matter how previous games dress it up, learning how to create levels is a bit dull. Well, LBP3 now makes more of an event of these tutorials. You actually navigate levels while Larry Da Vinci talks you through the game's extensive tools.

This is also a really, really important addition. Not only does it make learning more fun (apologies for the horrible clich), but it shows you how to use the game's Create features in context. So you can actually see the benefits of moving something back and forth through layers, or having a texture that dissolves etc. It's a big step towards making the creation of levels simpler and more appealing to those who aren't quite motivated enough to dive in.

Page 10 of 11
Page 10 of 11
Back, Sack, and Cracking

Back, Sack, and Cracking

So, there you have it: a taste of what to expect from LBP3's user-creation options. It's by no means an exhaustive list, and there are loads of improvements that I probably haven't spotted. Have you been playing the Beta? Are you now inspired to try to make your own levels? Let me know in the comments below.

While you're pondering that Game of Thrones-themed level you're going to make in LBP3, why not check out more GR features? Here's one about The Bizarre Pig-People Who Live In Forza Horizon 2. And another about 8 Games That Didn't Have Real Endings (But Fixed It Later).

Page 11 of 11
Page 11 of 11
CATEGORIES
PlayStation PS4 Platforms
Andy Hartup
Andy Hartup
Social Links Navigation
See more Playstation Features
Read more
A screenshot shows a boss battle from Hollow Knight Silksong.
New Hollow Knight: Silksong screenshots show just how much Team Cherry's Metroidvania has changed in 6 years, making the remaining wait even worse
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
A new Baldur's Gate 3 Patch 8 stress test update is here, targeting "several crashes and gameplay fixes" while it "brings us closer to release" of the RPG's big update
Bumpkin and Sprout demo screenshot
If you want Little Nightmares 3 without the nightmares, Bumpkin & Sprout is the 3D Mario-style co-op platformer I need you to wishlist
Elden Ring Nightreign screenshot
FromSoftware had to adjust the difficulty in Elden Ring Nightreign after the beta to make sure it's "challenging as you progress, but still manageable," and yes, some things are harder now
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows devs "just couldn't wait" to sneakily add some parkour improvements ahead of a bigger Title Update with some much smoother freerunning
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
New Baldur's Gate 3 update addresses Patch 8 bugs and reworks its subclasses, and Larian Studios isn't done with the RPG yet: "We're still fixing a few things"
Latest in Adventure
A shiny, red Gyarados seen in the Pokemon anime.
Shiny Pokemon are absolutely raining in Pokemon Scarlet and Violet after Nintendo Switch 2 upgrades: "I legit couldn't believe this many spawned"
Indiana Jones and the Great Circle screenshot of Indiana
Indiana Jones and the Great Circle has quickly become one of favorite adventure games of all-time, and the DLC promises to give me exactly what I want - more of it
GTA Online Money Fronts update
Everything in the GTA Online Money Fronts update
The camera angles as Beat hits a hold note in Unbeatable's Steam demo
I thought only needing two buttons would make this Steam Next Fest rhythm demo easier... I couldn't have been more wrong
A walking lighthouse runs across a barren environment while the sunsets in a screenshot from Keeper.
You simply will not guess the main character of the Psychonauts studio and Brutal Legend art director's new mind-bending adventure
Mixtape reveal trailer
Nostalgic new Mixtape trailer demonstrates the impossible power of a Life is Strange-like: I now want to attend my high school reunion
Latest in Features
A monster in Wuchang Fallen Feathers pounces on the main character against a giant moon and misty sky
Wuchang: Fallen Feathers is the hardcore Soulslike you'd get if you tried to turn Sekiro into Chinese Dark Souls 3, and that devotion to FromSoftware is exactly why I like it
Out of Words
This co-op platformer was a "boyhood dream" for the self-taught stop-motion animator now directing it, and it might just rival It Takes Two with a more earnest story and action less likely to destroy your relationships
A Towa screenshot shows a character performing a bright orange attack in a green field at dusk
Bandai Namco's first-ever roguelike is an entertaining, direct descendent of Hades with anime girls, but I wish it really was "unlike any roguelike" the way its devs promised me
Dakota Johnson as Lucy and Pedro Pascal as Harry in Celine Song's Materialists
Marvel stars' A24 rom-com Materialists has great reviews, but many are repeating the 'elevated horror' mistake of the 2010s – and we need to dump it before it's too late
Indiana Jones and the Great Circle screenshot of Indiana
Indiana Jones and the Great Circle has quickly become one of favorite adventure games of all-time, and the DLC promises to give me exactly what I want - more of it
The Outer Worlds 2 screenshot of the Spectrum Dance Saber being used against an enemy
The Outer Worlds 2 is fixing the first RPG's biggest weakness by improving guns "in every way", and the sci-fi nerd in me is already screaming about the Shrink Ray
  1. Jan sadly presses a hand on a screen that says 'deceased' in The Alters
    1
    The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"
  2. 2
    Splitgate 2 review: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  3. 3
    Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"
  4. 4
    Deltarune review: "This Undertale successor is an unapologetically weird RPG epic, where each chapter is a new canvas that doesn't have to conform to any rigid rules, style, or logic"
  5. 5
    Tom Clancy's Rainbow Six Siege X review: "Bigger, better, and more user friendly than it's ever been – it's the perfect time to dive in"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhem"
  1. Alexander Devrient as Colonel Ibrahim, Ruth Madeley as Shirley, Jemma Redgrave as Kate Lethbridge Stewart, Varada Sethu as Belinda, Ncuti Gatwa as the Doctor, Millie Gibson as Ruby, Bonnie Langford as Mel, Susan Twist as Susan Triad, and Yasmin Finney as Rose Noble in Doctor Who: 'The Reality War.'
    1
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  2. 2
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  3. 3
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  4. 4
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"
  5. 5
    Doctor Who season 2, episode 5 spoiler review: 'The Story & The Engine' is "one of the most original and ambitious episodes this show has produced in years"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...