Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Pokemon Legends Z-A
  • Golden Joystick Awards 2025
  • New Games for 2025
Don't miss these
Motorslice screenshot of blue haired girl P
Platforming Games I've been covering games for years and I think this is the first time I've seen a developer add an "Embarrassing" section to patch notes to call themselves out
Battlefield 6 screenshot
Battlefield After 92 million hours of open beta testing, Battlefield 6 dev says "requests for naval warfare have not gone unnoticed" and it has "over 200 changes" coming in a day one patch
Battlefield 6 multiplayer screenshot
Battlefield Battlefield 6 beta changes are a mixed bag: Movement and shotgun nerfs are welcome, but Rush is staying small and open weapons remain the default
Key art for Planet of Lana 2 shows Lana and Mui looking out at a landscape.
Puzzle Games I can't get enough of the cute cat-like companion in this puzzle platformer, even if some block pushing is a little business as usual
Hollow Knight: Silksong Hornet revel art
Platforming Games Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: "Hornet being taller changes everything"
Hollow Knight: Silksong
Action Games Hollow Knight: Silksong's second patch is live on Steam's public-beta branch with bug fixes and more, and Team Cherry says we can "expect a few more additions and tweaks before full release"
Hades 2
Hades Hades 2 devs are changing the true ending so much you're going to have to beat the Underworld a few more times to see it all
Battlefield 6 multiplayer screenshot
Battlefield Battlefield 6 players' complaints about UI are sinking in as devs promise main menu will be "constantly tweaked and refined," plus bigger maps than the beta will definitely arrive at launch
Battlefield 6 multiplayer screenshot
Battlefield Battlefield 6 makes changes to movement in Labs, and players can't decide if things have been "overnerfed" or if the new risk/reward tweaks make the FPS more grounded
Battlefield 6 multiplayer screenshot
Battlefield After Battlefield 6 beta players spent a week roasting the Netflix-style menus, dev says "we're not going to rebuild our menu from scratch" in time for launch, but "we are looking to improve"
Children reassemble a trolley in Reanimal
Horror Games The original Little Nightmares devs basically made their own Little Nightmares 3, and I had more fun playing its Steam Next Fest demo than I did reviewing the actual sequel from Supermassive
Manor Lords
City Builder Games "I am rethinking what went wrong to ensure it won't happen again": Manor Lords creator ends months of silence and reveals a huge update to the city builder's AI towns
Peak mesa biome
Co-op Games "I'm here to interrupt the Silksong": Peak devs echo Team Cherry by telling players the game is just "that evil," tease "the next biome" already in the works
Hades 2
Hades First major Hades 2 update fixes all sorts of glitches and makes one of the most annoying minibosses easier
Battlefield 6
FPS Games I spent 4 hours playing Battlefield 6 multiplayer and speaking with the creators, and here are my 10 biggest takeaways
  1. Games
  2. Adventure
  3. LittleBigPlanet 3

The LittleBigPlanet 3 Beta shows off 9 small but significant changes

Features
By Andy Hartup published 14 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Crafty devils!

Crafty devils!

Unusually, for a series that was positioned as 'game-changing' back on PS3, the buzz for LittleBigPlanet 3 has been relatively slight. Perhaps it's because the tools for level-creation have become so vast and complex that only a significant investment of time spent 'learning the ropes' (coupled with a flair for creativity) could unlock the most satisfying LBP experience. In other words, most people just can't be arsed to make decent levels. Shame, because LBP is bloody brilliant.

I've been playing the Beta for LBP3, and while it's already a veritable wonderland for the creatively minded, there are clear signs that new developer Sumo is trying to make the do-it-yourself stuff more user-friendly. Here are nine smart, exciting things that I discovered while messing around with Create and playing other (vastly superior) levels made by the community.

Image above taken from: 'Winter Wonderland' by ONEEYEDBANSHEE

Page 1 of 11
Page 1 of 11
You can make 3D levels

You can make 3D levels

Yeah, this is a biggie. You can now create worlds that are fully 3D, shifting the camera behind the player, and making them the centre of the experience. On the surface, this means you can make proper 3D platformers like Super Mario 3D Land. In fact, don't be surprised if there are a bunch of Mario clones already online when you get the game.

However, the community has already been using it for more ambitious purposes. The screen above is from Project "HILL" Retro Horror Experience by ACDRAMON, which is a cross between Resi 2 and Silent Hill 2. The creator uses the new camera angle to replicate the look and feel of classic survival horror, and employs the new transition system to let players open doors and appear in new rooms. From here, they can even find and read notes and diary pages... just like Resi and 'Hill. Amazing.

Page 2 of 11
Page 2 of 11
Light is amazing

Light is amazing

One of the first levels I played is called 'Lighten Up' (by KOMODOBROTHERS). Here, you're given an Illuminator (yeah, it's a torch) and tasked with navigating Sackboy through a dimly-lit library. Sure, LBP has always had extensive lighting options, but now you've got a tool that can be specifically used to puncture the darkness. What does this mean? Well, on a basic level you can create dark levels, and challenge players to navigate platforming with limited knowledge of their surroundings.

However, light can also be used as a trigger. In Lighten Up, there are several light-activated switches that raise lifts, expose bounce-pads, or even force platforms to rotate. You need to keep your Illuminator beam trained on the switch to make them activate (well, here anyway), so this really adds an extra dimension to the puzzle solving.

Page 3 of 11
Page 3 of 11
No really, the lighting is awesome

No really, the lighting is awesome

Later on, I play 'Fotaya Temple' by theflashback02, which has a kind of jungle / Aztec ruin vibe (although the screen above is from 'Lighten Up' again). There are more smart tricks with light here. At one point, Sackboy finds himself in a dark room, with only a candle in his hands to light the way. The glow around the flame, and the way it flickers and bends as you move, is a wonderful visual touch, and here it's used as a trigger to light-up a whole new area without the need for a clumsy transition. Speaking of which...

One thing that has always been more of an annoyance than anything is the way creators are forced to transition players between sections of their levels. Sure, you can just build a connecting section, but sometimes you just want to teleport Sackfolk straight to the next part of your level. Well, in LBP3, that's now a thing. It helps you create more of a flowing, almost cinematic, narrative to your levels.

Page 4 of 11
Page 4 of 11
Sackboy has more moves (as does the whole crew)

Sackboy has more moves (as does the whole crew)

One thing I noticed in a few levels is Sackboy's new climbing ability. Create now lets you include climbable textures, which--more than anything--help you get out of sticky situations where jumps or bounce-pads don't cut it. Holding R1 makes Sackboy climb ladders and cargo-nets etc.

Similarly, Toggle has the ability to push large blocks while in his 'larger form', simply by walking into them. Oh, and Swoop can glide by tapping R1 too, which is a little less useful, as tapping A makes him flap anyway. Still, it looks cool, especially in the awesome 'Tower of Swoop' community level (by BREEZY-THE-PRO).

Page 5 of 11
Page 5 of 11
Layers are more complex, but easier to navigate

Layers are more complex, but easier to navigate

To become a truly great LBP creator, you need to understand how layers work. This third game gives you loads more options for transitioning players through various layers, which should--in theory--make your levels easier to design. There's a slide that pushes players from the back to the front automatically (and doesn't allow them to return to the back layer). Similarly, there are switches that can be grabbed, pushing the player to any layer the creator chooses, and rail-rides, as seen in 'Iced Over' by SE-MI92 (above).

Then there are layer bounce-pads, that can push Sackboy both in a specific direction and through layers. And, if you fancy a little flourish, you now have proper breakable textures to crash through. Think NFL players smashing through that paper wall when they run onto the pitch at the start of a game. Only with cute mascots made of wool.

Page 6 of 11
Page 6 of 11
It's easier to make stories, not just levels

It's easier to make stories, not just levels

There are a bunch of new features designed to make story-telling easier in user-created levels. From a cosmetic perspective, stock backgrounds are more detailed, and some of them are properly animated. Speech is more natural when you implement it in non-player characters too (I played a level called Loot Le Gold by OMGYOUWOULD, where two Sack-Gangsters tasked me with recovering a load of gold to repay a debt).

What really adds spice, though, are mid-mission objectives and user-created pins. You can now provide players with optional quests (so, in Loot Le Gold, I got a bonus for looting five vaults), and award them with pins for doing specific things. Combined with smoother transitions between areas, and the ability to better hide spawn-gates, creators can now build proper stories rather than just isolated levels. In LBP and LBP2 it always feels like you're crafting continuity via an elaborate use of technical smoke and mirrors, but LBP3 appears to forefront the idea of joined up levels and narrative.

Page 7 of 11
Page 7 of 11
The community is already doing amazing things

The community is already doing amazing things

So, one of the most impressive things people do with existing LBPs is make entire mini-games, not just straight platform levels. The increased toolset in this Beta has already lead to more accomplished mini-games, as created by the community. I played 'Gravity Crash', a side-scrolling shooter with an incredible variety of enemies, options, and level variety.

I must confess, while I've spent hours crafting levels in previous games, I'm still unsure how some creators achieve mini-games like Gravity Crash (or Cosmic Gate--a Rez-style game by PIRMAUT--which you see above). So I can only guess at the new options that allow things like ship upgrades, regenerating health bars, and enemy ship attack patterns. Just know that, if you have the talent, it's possible in LBP3.

Page 8 of 11
Page 8 of 11
You can now edit while playing

You can now edit while playing

YES! No longer do you need to continually switch between Play and Create modes to test and amend your levels. You can now make changes while playing, using the Power-Up tool. And it's really easy to use. Any time you want to change the size or shape of a texture block, or want to shift its layer, or just move / delete it... you just open up your PopIt and use the selector to fiddle with the offending item.

You can also insert objects into the world while playing, and add other decorative bits and pieces as you see fit. It's tough to overstate just how important this is. It really is a time-saver, and allows you to edit in context rather than within the weird technical area of the Create space. Oh, and you can pause and rewind in Play mode too, just like in Create.

Page 9 of 11
Page 9 of 11
Learning is more fun

Learning is more fun

No matter how previous games dress it up, learning how to create levels is a bit dull. Well, LBP3 now makes more of an event of these tutorials. You actually navigate levels while Larry Da Vinci talks you through the game's extensive tools.

This is also a really, really important addition. Not only does it make learning more fun (apologies for the horrible clich), but it shows you how to use the game's Create features in context. So you can actually see the benefits of moving something back and forth through layers, or having a texture that dissolves etc. It's a big step towards making the creation of levels simpler and more appealing to those who aren't quite motivated enough to dive in.

Page 10 of 11
Page 10 of 11
Back, Sack, and Cracking

Back, Sack, and Cracking

So, there you have it: a taste of what to expect from LBP3's user-creation options. It's by no means an exhaustive list, and there are loads of improvements that I probably haven't spotted. Have you been playing the Beta? Are you now inspired to try to make your own levels? Let me know in the comments below.

While you're pondering that Game of Thrones-themed level you're going to make in LBP3, why not check out more GR features? Here's one about The Bizarre Pig-People Who Live In Forza Horizon 2. And another about 8 Games That Didn't Have Real Endings (But Fixed It Later).

Page 11 of 11
Page 11 of 11
CATEGORIES
PlayStation PS4 Platforms
Andy Hartup
Andy Hartup
Social Links Navigation
See more Playstation Features
Read more
Motorslice screenshot of blue haired girl P
I've been covering games for years and I think this is the first time I've seen a developer add an "Embarrassing" section to patch notes to call themselves out
 
 
Battlefield 6 screenshot
After 92 million hours of open beta testing, Battlefield 6 dev says "requests for naval warfare have not gone unnoticed" and it has "over 200 changes" coming in a day one patch
 
 
Battlefield 6 multiplayer screenshot
Battlefield 6 beta changes are a mixed bag: Movement and shotgun nerfs are welcome, but Rush is staying small and open weapons remain the default
 
 
Key art for Planet of Lana 2 shows Lana and Mui looking out at a landscape.
I can't get enough of the cute cat-like companion in this puzzle platformer, even if some block pushing is a little business as usual
 
 
Hollow Knight: Silksong Hornet revel art
Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: "Hornet being taller changes everything"
 
 
Hollow Knight: Silksong
Hollow Knight: Silksong's second patch is live on Steam's public-beta branch with bug fixes and more, and Team Cherry says we can "expect a few more additions and tweaks before full release"
 
 
Latest in Adventure
Pokemon Legends Z-A
Pokemon Legends: Z-A sells over 5.8 million copies in its first week, cementing the real-time RPG as a success even if it's still lagging behind Legends: Arceus
 
 
A Pokemon trainer posing for a photo in front of Lumiose City's tower in Pokemon Legends Z-A
Pokemon Legends: Z-A makes the world feel livelier than ever before, but it's not because of Lumiose's design
 
 
Pokemon Legends ZA Flabebe
All Flabebe color locations in Pokemon Legends: Z-A
 
 
A male and female Pyroar seen in the Pokemon anime.
Beware the "lion pride from hell" guarding Pokemon Legends: Z-A's most dangerous area, Wild Zone 17: "Nothing in Pokemon has pained me this much"
 
 
Ex Nintendo marketing leads say Pokemon devs "were very shellshocked" and "freaking out" about Pokemon Sword and Shield 'Dexit' controversy: "It wouldn't go away"
 
 
Alpha Dratini in Pokemon Legends: Z-A
Pokemon Legends: Z-A Alpha Dratini location
 
 
Latest in Features
Amazing Spider-Man #39 art
Spider-Man 4 may be drawing directly on one of Marvel's most recent comic events that brings in Daredevil, Luke Cage, She-Hulk, Shang-Chi, Tombstone, and many more
 
 
Halo: Campaign Evolved screenshot
Halo: Campaign Evolved hands-on: Is this Unreal Engine 5 remake a bizzaro world Combat Evolved or an "opportunity to pave the way for the future of Halo"?
 
 
Warhammer 40,000 Space Marine miniatures laid out on a wooden table
I'm not an Ultramarines fan, but these new Warhammer 40K models are enough to make even me reconsider
 
 
Chainsaw Man
Demon Slayer and Chainsaw Man has convinced me that anime can never return to the bad old days of non-canon movies
 
 
Spooky Express screenshot showing a small skeleton shaped train carrying a vampire passenger past a scared human
Spooky Express is an adorable puzzle game that has me mapping out tracks in Trainsylvania to help undead passengers, and it's perfect for Halloween
 
 
Mel staring head-on with one red eye in Hades 2
I spent 507 days obsessed with playing Hades 2, so I'm revisiting the first roguelike to decide which is my actual favorite
 
 
  1. Iliad box, tokens, and components laid out on a white surface
    1
    It’s hard to imagine there are many gamers who won’t enjoy this quick but tactical board game for 2 players
  2. 2
    The Outer Worlds 2 review: "The Fallout New Vegas creators have crafted a masterful space age RPG that's willing to play game master to my silliest decisions"
  3. 3
    Once Upon a Katamari review: "Time traveling cowboy adventures, ninja thievery, pirate battles, and more make this the most inventive evolution of the series yet"
  4. 4
    Jurassic World Evolution 3 review: "Far from a fossil, this park builder is one you'll keep coming back to, despite its flaws"
  5. 5
    Ninja Gaiden 4 review: "Thrilling action and deep blood powers make this the series' best and a stunning return to form"
  1. Chainsaw Man
    1
    Chainsaw Man – The Movie: Reze Arc review "Storytelling just as compelling as the chainsaws, devils, and visually excessive fight scenes"
  2. 2
    Tron: Ares review: "Misses out by swapping the Grid for the real world"
  3. 3
    One Battle After Another review: "One of the best studio movies in years and an instant classic"
  4. 4
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  5. 5
    Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet"
  1. Some of the young cast of IT: Welcome to Derry, including Phil (Jack Molloy Legault), Lilly (Clara Stack), and Teddy (Mikkal Karim-Fidler).
    1
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
  2. 2
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"
  3. 3
    Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"
  4. 4
    Gen V season 2 review: "As strong as the first season, if not stronger"
  5. 5
    Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...