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Life is Strange dev delays the God of War-inspired Banishers: Ghosts of New Eden to February 2024

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By Jordan Gerblick published 26 September 2023

Don't Nod don't want to clash with "intense release cycle for AAA titles"

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Banishers: Ghosts of New Eden screenshot of Antea
(Image credit: Focus Entertainment)
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Banishers: Ghosts of New Eden, the God of War-inspired action-adventure game from Life is Strange studio Don't Nod, has been delayed to February 2024.

Don't Nod announced the delay on its website, attributing it to the onslaught of video game release dates still scheduled for the remainder of 2023. "We have decided to postpone the release of this new franchise by three months, as the market is experiencing an intense release cycle for AAA titles on PC and consoles at the end of the year," said the studio's CEO, Oskar Guilbert. "We are convinced that a commercial release of Banishers: Ghosts of New Eden during a less saturated period will give it the attention it deserves."

Although Don't Nod is probably best-known for the Square Enix-published narrative adventure series Life is Strange, the studio has dipped its toes into different genres with the 2018 action-RPG Vampyr and the upcoming platform game Jusant. With the rebooted God of War games serving as the main inspiration for Banishers: Ghosts of New Eden, this should be the studio's most overtly action-oriented game yet, and I'm interested to see how it works out.

Banishers: Ghosts of New Eden follows Antea Duarte and Red Mac Raith, a pair of experienced spirit hunters referred to as Banishers, as they fight off supernatural creatures and attempt to liberate Antea from the spiritual realm after she's fatally wounded in battle. Don't Nod describes the game as an "immersive and poignant narrative driven Action-RPG where you hunt and battle supernatural threats to alter a tragic fate."

Look for it on PS5, Xbox Series X, and PC in February.

Here are 10 games like God of War you should consider playing in the meantime.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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