Dec 4, 2007
King of Fighters XI, like most of its older brothers, was originally a 2D arcade fighting game, and has been faithfully ported to the PS2 - with plenty of extras, to boot. The PS2 exclusive features - new characters and endings developed specifically for the conversion - probably won%26rsquo;t be a selling point unless you%26rsquo;re one of the lucky few who have access to the arcade original, but it%26rsquo;s nice to know they%26rsquo;re in there.
From the moment you turn the game on, you%26rsquo;re greeted with a rockin%26rsquo; soundtrack, and the sound effects and character voice-overs pack a similar punch. Graphically, though, things are a bit disappointing. While the backgrounds, menus, character artwork, and various little flourishes look nice, the character sprites themselves - despite having been reworked a bit - still look stuck in the Neo-Geo era. The look of the low-resolution sprites atop higher-resolution backgrounds can actually be so jarring as to be distracting, particularly on nicer displays.