Iridium Runners review

Deeper than most, but this futuristic racing game still wipes out

GamesRadar+ Verdict

Pros

  • +

    Lots of content

  • +

    Cyberpunk look

  • +

    Split-screen multiplayer

Cons

  • -

    No real sense of speed

  • -

    Jumping is a waste of time

  • -

    Totally not worth $20

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On paper, the premise of Iridium Runners is, well, dumb. It’s a futuristic racing game with weapons - in other words, a blatant rip-off of Wipeout - but instead of driving hovering ships, you’re running. On foot. As in the films The Running Man or Run Lola Run. Except that no one’s trying to kill you or make you put your shirt back on, you’re just running. Running, running, running.

There are also two split-screen multiplayer modes for two-to-four players: an “every man for himself” race, and a second mode in which you’re teamed up. It even throws the existing template for a loop by giving each racer a chance to pick a pod that follows them and determines whether you’re more able to pick up a defensive weapon or an offensive one.

But none of that matters much because you never feel like you’re going fast, no matter what track you’re on, what racer you’ve picked, what pod you’d chosen, or what event or mode you’re playing. A racing game without speed is just plain pointless.

Mar 4, 2008

More info

GenreRacing
DescriptionWe'd normally sneer at this game just for being a Wipeout clone, the bigger problem is that it makes you feel like you're going nowhere fast.
Platform"PS2"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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