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  3. The Last of Us

How we killed all of the enemies we killed in The Last of Us

Features
By Hollander Cooper published 17 May 2013

And we had a bloody good time

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

"The pipe came with us. The scissors didn't."

"The pipe came with us. The scissors didn't."

We knew that The Last of Us was going to be violent, but it's not until we went hands-on that we realized how creatively violent it would be. We played a level set in the small town of Lincoln, running into a variety of plantzombies and killing them in as ruthless a manner as possible. Here's how.

The first enemy we saw blew up via a explosives set by Bill, the paranoid handyman we were looking for. The next one we took care of ourselves with a bow, sending an arrow sailing through the sky, right into its head. We continued on, moving a plank over a gap between buildings to pass. Platforming isn't as climby as it was in Uncharted, so we needed to actively make our own path to get from point A to point Z. The next zombie caught us off guard, leaping into our path and grabbing us. We pushed him off by pounding square, then bashed him with a pipe that with scissors taped to it. The pipe came with us. The scissors didn't.

Then we smacked a guy with a brick, then another guy with our pipe, then we got strung upside down (damn you, Bill's traps!) and shot a bunch of enemies in the head. The final one was smashed with a baseball bat we found, but it took a few hard, loud, brutal swings to finish him off. We still don't know how The Last of Us will turn out, but we do know one thing: it's going to be bloody. Very, very bloody.

Check out the following slides for additional images and more information.

Page 1 of 20
Page 1 of 20
The lighting effects throughout the demo were fantastic.

The lighting effects throughout the demo were fantastic.

Page 2 of 20
Page 2 of 20
Crafting was easy and useful, giving us reasons to search every nook and cranny of the world.

Crafting was easy and useful, giving us reasons to search every nook and cranny of the world.

Page 3 of 20
Page 3 of 20
Elli talked all the time, constantly talking about the situation and giving us information.

Elli talked all the time, constantly talking about the situation and giving us information.

Page 4 of 20
Page 4 of 20
Wait, did we say useful information? We meant singing and asking us questions.

Wait, did we say useful information? We meant singing and asking us questions.

Page 5 of 20
Page 5 of 20
Bill helped us, but he was reluctant about it.

Bill helped us, but he was reluctant about it.

Page 6 of 20
Page 6 of 20
These are "Clickers," and they're a pain to take down.

These are "Clickers," and they're a pain to take down.

Page 7 of 20
Page 7 of 20
This is a "Hunter," and they can be scary as hell--especially in numbers.

This is a "Hunter," and they can be scary as hell--especially in numbers.

Page 8 of 20
Page 8 of 20
Joel's melee, when he doesn't have any weapons, is a punch to the face. Effective.

Joel's melee, when he doesn't have any weapons, is a punch to the face. Effective.

Page 9 of 20
Page 9 of 20
...and he's going to punch a lot of enemies in the face before things are finished.

...and he's going to punch a lot of enemies in the face before things are finished.

Page 10 of 20
Page 10 of 20
Joel can stomp on downed enemies, too--you know, to save his fists for more punching later.

Joel can stomp on downed enemies, too--you know, to save his fists for more punching later.

Page 11 of 20
Page 11 of 20
Joel's flashlight is attached to his chest, so you don't need to worry about juggling it and a weapon.

Joel's flashlight is attached to his chest, so you don't need to worry about juggling it and a weapon.

Page 12 of 20
Page 12 of 20
Taking human shields is effective against other human targets. Against ravenous monsters? Not so much.

Taking human shields is effective against other human targets. Against ravenous monsters? Not so much.

Page 13 of 20
Page 13 of 20
It's worth searching everywhere for items in the post-pandemic world.

It's worth searching everywhere for items in the post-pandemic world.

Page 14 of 20
Page 14 of 20
Holding down crouch enters "listening mode," which allows you to identify nearby dangers.

Holding down crouch enters "listening mode," which allows you to identify nearby dangers.

Page 15 of 20
Page 15 of 20
The overgrown world looks beautiful and depressing.

The overgrown world looks beautiful and depressing.

Page 16 of 20
Page 16 of 20
Don't be surprised if some areas are totally empty--most places have already been ransacked.

Don't be surprised if some areas are totally empty--most places have already been ransacked.

Page 17 of 20
Page 17 of 20
Bill's town is full of dangers, but some can be used to your advantage.

Bill's town is full of dangers, but some can be used to your advantage.

Page 18 of 20
Page 18 of 20
Bill's trap caught Joel here, and Ellie needed to save him--a nice change of pace.

Bill's trap caught Joel here, and Ellie needed to save him--a nice change of pace.

Page 19 of 20
Page 19 of 20
Hand-made weapons play a major role in The Last of Us.

Hand-made weapons play a major role in The Last of Us.

Page 20 of 20
Page 20 of 20
CATEGORIES
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Hollander Cooper
Hollander Cooper
Social Links Navigation
Former Features Editor at GamesRadar+

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.

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