Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Crimson Desert
RPGs The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
Hero artwork in Gothic 1 Remake cropped for a header image, showing four characters wielding a range of weaponry including axes, swords, bows, and magic
RPGs I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of RPG chaos
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Crimson Desert hero with eyes shut
Open World Games Crimson Desert is just more proof that waiting to play games is the best
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
Macduff on his horse looking at the landscape of Pywel in Crimson Desert.
Open World Games Crimson Desert's updates weren't pre-planned as Pearl Abyss is "not baking in presumptions around what the players want"
In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner
Assassin's Creed 13 years on, Assassin's Creed Black Flag Resynced is finally fixing the biggest problem I had with the original
Arc Raiders player holding a gun in red light
Third Person Shooters Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
A screenshot of new Arc Raiders map Riven Tides, set along the coast
Third Person Shooters I’ve been burned by the new Arc Raiders map, but that’s what happens on a beach holiday
An antagonist with a regal mask in 007 First Light has an RPG slung over their shoulder
Action Games 007 First Light isn't about mowing down foes because "it's important that every encounter feels crunchy and dangerous"
Arc Raiders player holding a gun in red light
Third Person Shooters Arc Raiders studio contacted by crime scientist "intrigued by how players are interacting"
Starfield ending explained
RPGs Todd Howard thinks the message behind Starfield's original New Game Plus "got lost on a lot of people"
G'raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood
Final Fantasy As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail
The Future of Starfield branding
RPGs Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. FPS
  3. The Division 2

How The Division 2 turned Washington into a breathtaking post-pandemic playground

Features
By Austin Wood published 5 March 2019

The art and science of The Division 2's stunning recreation of Washington, DC

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

I can't remember a single character from The Division, but I'll never forget the little details in its city. The underground graffiti, the icicles on car bumpers, the trash bags strewn about empty houses, the dead lights lining streets like silent watchmen, the endless creaky car doors. The Division's Manhattan was irresponsibly, irresistibly detailed, so ever since The Division 2 was first announced, I've been dying to take a look at its world, its ruined and ostensibly one to one take on Washington, DC. 

So, I recently visited the real DC and spoke to several developers about the making of The Division 2's ambitious world. I wanted to find out how accurate the game really is, but the more I learned, the more I realized that it's not just accuracy that makes The Division 2 so intriguing. Because in addition to a staggeringly detailed city, it's also a fully-fledged disaster simulation.

"We have a proper footprint to work with to begin with," explained Chad Chatterton, lead environmental artist at Massive. "There's an amazing amount of publicly available information, right down to the placement and age and type of every tree in DC. The way we build up an environment is to first create DC as you see it today. On top of that, we start to think about the chronology of what's happened in-game. Who's been here? What have they done? Maybe the Joint Task Force has setup an evacuation route here, but they've abandoned it, so you see evidence of that. Perhaps you'd see looters come through, so you'd see evidence of that."

Latest Videos From
You may like
  • The Division was originally "an MMO with World of Warcraft-style gameplay," devs reveal
  • A player in the hub of Arc Raiders "I think Speranza is heavily underutilized": Arc Raiders boss wants to see more social elements, eyes the main city
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?

The Division 2 picks up seven months after the original game, and that time gap is one of the most important parts of the game's world. For starters, the "evidence" Chatterton mentioned - the traces of those all-important seven months - is at the heart of the game's environmental storytelling. 

For all intents and purposes, The Division 2 uses a near-perfect copy of DC. It's not just the big historic landmarks; you can just about count the fire escapes, traffic lights, or storefronts. As Chatterton put it, if there's a pharmacy on a real street corner, there's probably a pharmacy there in the game. The scope and granularity of the recreation is staggering, but what's more impressive is how Massive expanded on that by role-playing a pandemic.  

Predicting DC's collapse 

Let's go back to that pharmacy. If there's a pharmacy around, you can bet that it and everything around it has been looted. The windows will be smashed, the shelves empty, the register overturned. Maybe you'll find an Echo - a sort of holographic journal - recounting a physician's desperate attempts to treat the sick using the pharmacy's dwindling supplies, or a parent's equally desperate search to find something to ease their child's pain. Maybe if you turn over every last stone, you can scrounge up some medical supplies that you can then share with a nearby civilian settlement. There are little stories on every street - it's just a matter of finding them. 

"We aren't hitting every store exactly," Chatterton explained. "With the buildings themselves we've done our best to emulate what's actually there, but really what we want to do is get the same look and feel even if they aren't identical. It's one thing leading to another, all logically building up stories. It's all these little stories that connect together and make up the whole world, and the look and feel of this transformed DC." 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Massive used more than role-playing to shape its DC. The studio also leveraged a mountain of research. Across multiple scouting trips to DC, researchers spoke to crisis experts, first responders, government organizations, military officials and more to find out what would happen if DC was struck by a real crisis on par with the Green Poison. How prepared are we? Where would people go? What systems would collapse first? Developers scout locations in-person all the time, but it's usually to get a feel for the aesthetic or culture of a region. As lead IP researcher Chloe Hammoud explained, Massive went to DC specifically to ask what could go wrong.

The evacuation roads and supply roads are really faithful to what you would have in a real crisis.

Chloe Hammoud

"We created a worldwide timeline and a Washington, DC timeline," she said. "We have that for each month to make sure we know in November the virus happened, in December the army set up camps, those types of things. We did that for every location in the game. Each main mission and side mission has its own timeline. The authorities would do that, but this faction would come in and transform it this way, you'd have this resource here that would drive people in and they would loot this building. We really think in a pragmatic and logical way to make sure everything is coherent and consistent and also believable." 

The bones of a disaster 

Of course, there's only so much research and hypotheticals can do. Just as some buildings were more difficult to recreate - like the White House, the blueprints for which aren't just lying around - some factors were more difficult to predict. Hammoud started her research three years ago, but she reckons she could go for 10 years and still not see it all. Even so, The Division 2's societal collapse is much more informed than the average apocalypse. 

You may like
  • The Division was originally "an MMO with World of Warcraft-style gameplay," devs reveal
  • A player in the hub of Arc Raiders "I think Speranza is heavily underutilized": Arc Raiders boss wants to see more social elements, eyes the main city
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?

"We look at the shelters on the map - locations people can go to in times of crisis. We have that," Hammoud said. "We have the evacuation roads. That was super important to us. The evacuation roads and supply roads are really faithful to what you would have in a real crisis. We went during summer and experienced the super, super hot summer. We realized we need to have that type of effect in the game, and we played a lot on the weather. It's not 100 percent realistic of course, but we like to know what would happen in real life and to make sure that we can twist and change it a little bit to imagine another reality for players to have fun with." 

Hammoud and Massive's other researchers looked at more than just the big-picture stuff, too. They also spoke to musicians, graffiti artists, business owners, and civilians to measure the pulse of the city. What makes DC tick? How does it feel at ground level? What are the cultural landmarks? 

"We wanted room for the communities," Hammoud said. "When we started to do research, we were like, 'OK, Washington is a government city. Are there any interesting aspects of the city that we should cover?' And we discovered a lot - specificities that we decided to integrate. For example, the go-go music. We didn't know it was from DC. But we asked a band to record go-go music for us and we integrated that. We tried to grasp the soul of the city and make sure we are faithful to the culture and its inhabitants.

"It can be super wide. I spoke to a forensic doctor to ask what a 7-month-old dead body would look like. Even if we didn't eventually use the, uh, material that he sent me, it's good to know how it looks. And we want to know the insight of people. Some people are really eager to share. They were eager to help us build a plausible scenario. We met people who were so completely compelling with their stories that we decided to have them as NPCs. We managed to find info and inspiration from all over." 

Making the apocalypse fun 

Gathering information took a lot of planning and legwork, and it was just as difficult to take all that research and actually apply it to The Division 2. Massive had to destroy its painstaking recreation of DC in just the right ways. The Division 2 is a game after all, and DC wasn't built with gameplay in mind. So, as associate creative director Chadi El Zibaoui explained, the team had to take some creative liberties to turn DC and its many iconic locations into fun, varied levels that suit a third-person shooter.

Roosevelt Island

During the pandemic, Roosevelt Island was used as a mass quarantine, so it's crawling with Green Poison. The island has since been reclaimed by nature, turning it into a lush jungle. Miraculously, some of the quarantined people managed to survive on the island. They've now formed the Outcasts, an enemy faction seeking revenge against the society that abandoned them. 

"There was a base established at the Lincoln Memorial from the early days, so it's fenced," Zibaoui said, offering an example of how a level was built. "You start the mission for that right in front of the stairs. You go to the chamber and you realize the camp is all around the Lincoln Memorial. We take you outside so you get that moment of surprise, and then we enter the indoor part of the memorial. There's already some structures inside, like a museum. So we had those initial rooms that allow us to build combat space, and then with the underground supports it's flexible. We make sure it looks how it does in real life, but we took some liberties with the density of the pillars. It's too dense for us, so we had to space them out. We added some structures and stairs to create different sublevels while you're fighting." 

Making DC fit the mold of The Division wasn't always an uphill battle, though. Compared to Manhattan, the city offered a few advantages. It's larger, for starters - The Division 2's map is about 20% larger than the first game by Zibaoui's estimate. Coupled with DC's plentiful landmarks, this gave Massive more room to craft unique missions and fights. Similarly, unlike the rigidly gridded streets of Manhattan, DC is a sprawling city with clearly differentiated areas.

The Division 2's reportedly 40-hour campaign is not a linear sightseeing tour

"That was something we got from the community," Zibaoui said. "They loved the recreation of Manhattan but at some point everyone wants a bit more variety. And if you look at the Lincoln Memorial Reflecting Pool for example, it's a wide open area, something completely new to the game. That was a challenge as well, making that playable, because we cannot keep that as open as it is. And again, this is why the research helped us. First responders gave us that information. This area would be turned into a staging area, if you need to build refugee camps you'd do it here, and so on." 

The layout of the city played a big part in structuring the campaign. Big missions can be assigned to big landmarks, which lends them a certain weight you can't always get in the familiar alleys of Manhattan. We already touched on the mission to take back the Lincoln Memorial and Memorial Bridge. In another mission, you infiltrate the Archives of Congress to reclaim the Declaration of Independence. There's a mission at the Smithsonian Air & Space Museum, which one enemy faction has basically been strip-mining for metal, where you blow up everything in sight. That said, The Division 2's reportedly 40-hour campaign is not a linear sightseeing tour - it would be such a waste to create this gorgeous city and then tell players where they can't go. 

"It's really guided by your character level, but you can still branch off," Zibaoui said of the campaign. "The progression is mainly mapped from the base of operations, the center of the map, and then you have to make contact with civilian settlements. Those settlements are really driving your progression. Once you get to a settlement it opens up different activities, and from that point you have flexibility in how to tackle them." 

I have no doubt that I will get completely sidetracked before I even find my first settlement. I always get lost in these big open-world games, and with such a detailed and flavorful world to explore, The Division 2 will surely be no exception. Hell, I got side-tracked in the one-hour demo I played in DC, to say nothing of the wanderlust that hit me during the open beta. Besides that, knowing the real stories that helped shape the game's world somehow makes it more inviting. Yes, The Division 2's Washington, DC is incredibly realistic, but I'm more interested in the fiction supported by that realism. That'll be Massive's real magic trick - not recreating DC, but transforming it.

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Third Person Shooters The Division was originally "an MMO with World of Warcraft-style gameplay," devs reveal
 
 
A player in the hub of Arc Raiders
Third Person Shooters "I think Speranza is heavily underutilized": Arc Raiders boss wants to see more social elements, eyes the main city
 
 
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
 
 
Dying Light: The Beast
Survival Horror Games Dying Light: The Beast's Restored Land update puts the survival back into survival horror
 
 
No Man's Sky promotional images for the new Remnants expedition update
Survival Games I became a space trash collector in No Man's Sky and fell in love with a community doing the same
 
 
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
 
 
Latest in FPS
Destiny 2 Renegades trailer screenshot of aged Drifter
Destiny Destiny 2 fans pick out a grave as Bungie confirms it's got nothing to say and Sony records loss
 
 
Marathon Triage runner
FPS Games Sony reports $765 million impairment loss on Marathon and Destiny 2 studio Bungie for the last financial year
 
 
Screenshot from Halo Infinite's Firefight: Gauntlet mode, showing four spartans sprinting toward a group of armored brutes inside a shiny, alien interior.
Halo Months after Halo Infinite's final major update, Halo Studios releases a surprise PvE mode
 
 
A picture of Classic Marathon showing the player walking down a corridor in first-person with a gun drawn and a terminal at the other corner
FPS Games I played Marathon and its 1994 predecessor to see how Bungie has evolved over the years
 
 
Call of Duty Black Ops 7 cutscene David Mason and Troy Marshall talking
Call of Duty Activision kills Call of Duty rumor: next game will not be on PS4, ending last-gen support
 
 
Escape From Tarkov
FPS Games Escape from Tarkov is the 11th most-played PC game says new report, beating Overwatch and PUBG
 
 
Latest in Features
A Paladin in heavy armor leans on a shining sword
Tabletop Gaming "Our players are going to be pretty psyched": Hasbro CEO talks D&D, video games, and playing to win
 
 
The official Summer Game Fest logo in shades of purples and blues, with a pink circle surrounding the event's title
Games Summer Game Fest schedule 2026: Dates, times, and where to watch the showcases
 
 
Fox McCloud's rival Falco sitting in the cockpit of an Arwing in a screenshot taken from Star Fox for the Nintendo Switch 2
Nintendo Switch 2 Star Fox 64 remains one of Nintendo's greatest action games, and its Switch 2 remake will prove it to a new generation
 
 
Adeline Rudolph as Kitana in Mortal Kombat 2
Action Movies Mortal Kombat 2 ending explained: who fights, who dies and every fatality
 
 
Big Screen Spotlight: Highlander rerelease in 4K
Fantasy Movies I watched Highlander 40 years after its release and I completely get why Henry Cavill is rebooting it
 
 
Bond peeks around a corner at a guard in 007 First Light
Action Games 007 First Light's License to Kill system adds nuance to its escalating action as "Bond won't shoot an unarmed man"
 
 
LATEST ARTICLES
  1. Psychonauts
    1
    First-party Xbox studio Double Fine is unionizing
  2. 2
    Out of respect for Slippy Toad, I need you to play the OG Star Fox 64 on an actual N64
  3. 3
    Nintendo Switch 2 YouTube hack yanked days after players find a way to watch videos in a free battle royale game
  4. 4
    Epic knows everyone's afraid "AI is going to take all our jobs," but the goal is efficiency
  5. 5
    One Baldur's Gate 3 fan is on a mission to complete the weirdest collection in the RPG

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...