Halo community manager says there will be no update this week in light of Halo Infinite delay

(Image credit: Xbox Game Studios)

There will be no Halo Waypoint community update this week in the wake of the Halo Infinite delay announcement. 

Halo community manager John Junyszek (aka "Unyshek") shared that there will be no update in a recent tweet. Addressing that many fans have questions in regard to Halo Infinite, Junyszek told players to "hold tight for now" as 343 Industries works on its plans going forward after the delay announcement, but more news will be coming soon when the studio is ready. 

"There's a lot to work through," Junyszek wrote, "including communication plans, but please know we'll share more when ready." 

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343 Industries posted a statement announcing the Halo Infinite delay (opens in new tab) from its initial Holiday 2020 release date to 2021, citing development challenges including, "the ongoing COVID-related impacts affecting us all this year". 

Recently, Phil Spencer featured as a guest on Gary Whitta's Animal Talking show (opens in new tab), during which the head of Xbox addressed the delay, revealing that Microsoft explored other plans such as releasing the game in sections (opens in new tab) before ultimately deciding that a delay was the right cause of action. Spencer spoke about the "rise of importance in Game Pass (opens in new tab)," with more announcements to come for the launch of the console. 

We don't yet know when exactly in 2021 the game will launch, and since we've only seen a small slice of gameplay, many questions about the next entry in the Halo series remain. After the news of the Halo Infinite delay, Microsoft officially confirmed that the Xbox Series X will release in November, but an exact date has yet to be revealed. 

Look ahead to the next-gen lineup with our list of upcoming Xbox Series X games (opens in new tab). 

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.