Skip to main content

Half-Life: Alyx new liquid physics can make some really good looking Baja Blast

(Image credit: Kosan/Valve)

Half-Life: Alyx (opens in new tab) now supports the tropical lime crispness of Mountain Dew Baja Blast.

The new development is the work of a modder who put Half-Life: Alyx's eye-catching liquid shader to use on something far more appealing than musty bottles of wine (which have probably gone to vinegar since the whole alien apocalypse thing anyway): a lovingly recreated bottle of the Taco Bell/seasonal exclusive soft drink. 3D artist Kosan uploaded a pair of videos showing off their handiwork on Twitter. 

See more

The first video shows Alyx discovering an entire cooler of Baja Blast, which must be a welcome sight for somebody who was still a kid when the last Taco Bell fell in the Seven Hour War. The second video shows that barnacles - those things that dangle down their sticky tongues then eat stuff that catches on them - also enjoy the official taste of summer. The only problem, and it's admittedly a big one, is that you can't taste things in virtual reality. Yet.

You can see the specific values Kosan used to create the shader effect in a followup Tweet (opens in new tab). Matthew Wilde, the Valve visual effects developer who created the shader, shared his admiration for the project.

See more

The same update that added liquid effects to Half-Life: Alyx also refreshed the game with a bunch of quality of life fixes and UI improvements - you can crack open the full patch notes (opens in new tab) right here.

If you can't start shaking up bottles of real-life soda in virtual reality right now, at least you can enjoy all the Half-Life soundtracks on Spotify (opens in new tab).

Connor Sheridan
Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.