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Ghost Recon Advanced Warfighter 2 review

Sunglasses of the future, we salute you


  • Gorgeous to look at
  • Single- and multiplayer are great
  • Popping a sniper in the noggin


  • Not complex enough
  • Feels like GRAW 1.5
  • Gunplay ambience is weak

This isn’t so much a sequel as a careful reiteration of the first Tom Clancy’s Ghost Recon Advanced Warfighter game. They’ve honed the template by adding some new visuals - lighting effects, convincing smoke, that sort of thing - and they’ve tweaked the interface. But essentially the Sweden-based development team, Grin, has delivered the same fancy-looking tactical shooter as before.

This is a game where taking things slowly is the key to success. You’re faced with large tracts of complex urban environments - such as the slums of Ciudad Juarez in Mexico, where most of the action takes place - and baddies could be anywhere. Luckily you have a squad of hi-tech squadmates at your disposal: you’re a Ghost, the very best of the military’s computerized soldiers. This means that if an ally spots a baddy you get him flagged on your head-up display.

More Info

DescriptionThe intelligent squad-based military shooter returns for another tour of next-gen duty.
Franchise nameTom Clancy's Ghost Recon
UK franchise nameTom Clancy's Ghost Recon
PlatformPS3, PSP, PC, Xbox 360
US censor ratingTeen
Release date21 August 2007 (US), 24 August 2007 (UK)