Ghost Recon Advanced Warfighter 2 review

Sunglasses of the future, we salute you

GamesRadar+ Verdict


  • +

    Gorgeous to look at

  • +

    Single- and multiplayer are great

  • +

    Popping a sniper in the noggin


  • -

    Not complex enough

  • -

    Feels like GRAW 1.5

  • -

    Gunplay ambience is weak

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This isn’t so much a sequel as a careful reiteration of the first Tom Clancy’s Ghost Recon Advanced Warfighter game. They’ve honed the template by adding some new visuals - lighting effects, convincing smoke, that sort of thing - and they’ve tweaked the interface. But essentially the Sweden-based development team, Grin, has delivered the same fancy-looking tactical shooter as before.

This is a game where taking things slowly is the key to success. You’re faced with large tracts of complex urban environments - such as the slums of Ciudad Juarez in Mexico, where most of the action takes place - and baddies could be anywhere. Luckily you have a squad of hi-tech squadmates at your disposal: you’re a Ghost, the very best of the military’s computerized soldiers. This means that if an ally spots a baddy you get him flagged on your head-up display.

More info

DescriptionThe intelligent squad-based military shooter returns for another tour of next-gen duty.
Franchise nameTom Clancy's Ghost Recon
UK franchise nameTom Clancy's Ghost Recon
Platform"PS3","PSP","PC","Xbox 360"
US censor rating"Teen","Teen","Teen","Teen"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)