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Genji: Days of the Blade review

Not even four warriors can keep endless hack-and-slash from going stale

The main problem with Genji: Days of the Blade is that you've already played this game a million times, only it was usually a lot snappier than this. Apparently responding to complaints that the first Genji was too short, the developers decided to make each level really long and fill them with repetitive, inescapable, force field-enclosed fights against waves of baddies. Some of the levels are pretty cool, sure, but even the awesome boat-to-boat naval battle at Dannoura gets old after an hour or two of slicing up tough demon samurai and dodging offscreen archers.

More Info

DescriptionA pretty-looking (if generic-playing) slash-'em-up that continues Genji: Dawn of the Samurai's foray into Japanese historical legend.
Franchise nameGenji
UK franchise nameGenji
US censor ratingTeen
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.