Blizzard's never done this before, but World of Warcraft devs say they ditched combat addons to make raids harder strategically – not to "shoot more bullets at you"

World of Warcraft
(Image credit: Activision Blizzard)

Before World of Warcraft devs at Blizzard release the hugely anticipated Midnight expansion introducing customizable houses, they had to do some housekeeping. They severed the MMORPG's compatibility with players' dear addons in a pre-patch that totally redesigned classes, and, devs now say, the way raids work.

WoW lead encounter designer Dylan Barke tells our friends at PC Gamer in a new interview, that, without addons, there are raid mechanics "that are possible in Midnight that might not have been possible in the recent past, and we're able to challenge players [via] puzzle and communication and coordination and strategy more."

Before World of Warcaft abandoned them, addons like streamer Fojji's gold-standard WeakAuras have been integral to the raid experience for over a decade – though you were only in the best position to take advantage of them if you were fluent in their code, which helped sort raid mechanics on a perhaps overcomplicated level.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.