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  1. Games
  2. RPGs
  3. The Witcher
  4. The Witcher 3: Wild Hunt

The Witcher 3 devs "toyed with" making Geralt drown if he tried to swim with his armor on: "Immersive or just a bit too realistic?"

News
By Ali Jones published 2 June 2025

Instead, you'd have to "strip down" at every shoreline on The Continent

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The Witcher 3 devs "toyed with" a system that would have prevented Geralt from swimming - unless he took all his armor off first.

As CD Projekt Red continues to celebrate The Witcher 3's tenth anniversary, the studio revealed an idea that seems to have ended up on the cutting room floor pretty early in development. "We toyed with the idea of a mechanic where Geralt would drown if he entered the water fully geared up," the studio said in a tweet.

If you did want to swim, Geralt would "have to strip down and leave his armor and weapons on the shore." Finishing up by pondering what the community might have thought of the idea, CDPR asked, "Immersive or just a bit too realistic?"

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During development, we toyed with the idea of a mechanic where Geralt would drown if he entered the water fully geared up. To swim, he’d have to strip down and leave his armor and weapons on the shore. 🌊Immersive or just a bit too realistic?#10YearsofTheWitcher3 pic.twitter.com/J3j6Sk6E7QMay 31, 2025

I'd say the answer is almost certainly the latter - if this concept didn't make it past the team 'toying with the idea of' it, then I'd posit that the devs themselves didn't particularly like the mechanic. While I can see it working for quick dips to fetch a cache in a shallow river, it would quickly become tedious when going any further afield. And how would it work for deep-sea exploration, or quests that involved Geralt disappearing underwater for minutes at a time?

Amusingly, there's some degree of historical precedent for this particular idea. Some accounts of the death of Holy Roman Emperor Frederick Barbarossa at the end of the 12th century AD claim that, exhausted from a long ride, he stepped into a river to cool off - in full armor. Weighed down, he's said to have drowned, in a pretty ignominious fate for an Emperor.

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  • Geralt frowning, looking at a fire CD Projekt Red veteran answers for the crime of The Witcher 3's Skellige and its question marks
  • The Witcher 3: Wild Hunt The Witcher 3 dev says a "designer's job is to create fun, not delete it," so CD Projekt Red didn't fix a famous exploit
  • Vesemir in The Witcher 3 The Witcher 3 lead says the room fell into "wide eyes and silence" over one of the biggest twists

Whether or not Barbarossa's death actually went down exactly like that is lost to history, but suffice to say that it doesn't seem like the world's most entertaining gameplay mechanic, and I think I'm glad CDPR dropped it when they did - if only so it doesn't show up in The Witcher 4.

CDPR devs are so locked into The Witcher 4 that they're apparently using its new control scheme by accident while playing other games.

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I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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