Subnautica 2 designer isn't alarmed by people taking a break, because survival games aren't as "monogamistic" as MMOs like World of Warcraft: "I know what they're doing"

Subnautica 2
(Image credit: Unknown Worlds / Krafton)

A Subnautica 2 designer says one of the many things that makes the survival game genre grand is that you don't really need to worry about the FOMO that MMO players go through.

Speaking to Edge Magazine, Anthony Gallegos shares that he often has peace of mind when a player spends time away from Subnautica 2, as it's likely that they've just played all the content they've paid for. Indeed, a far cry from the likes of World of Warcraft and Final Fantasy 14 that have to give a player reason to keep paying their subscription cost.

An interesting peek at what's coming with Subnautica 2, though we'll need to see what that actually looks like. As I'm sure you'll recall, Subnautica creators and Unknown Worlds co-founders – including Cleveland – have been replaced, and Subnautica 2's early access launch has subsequently been delayed. As ever, we need only wait and see.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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