After packing Super Smash Bros. Ultimate with content, Masahiro Sakurai unsurprisingly says that working out a game's volume from the start is important

Luigi fighting Snake in Super Smash Bros. Ultimate.
(Image credit: Nintendo)

When it comes to making games, Super Smash Bros. creator Masahiro Sakurai believes that working out the amount of content included in them early on is important, which is perhaps unsurprising when you consider just how much was packed into his latest fighting game installment. 

Super Smash Bros Ultimate will be seven years old this December, if you can believe it, but I'm still in awe at the sheer amount of stuff that the devs included. Alongside the endlessly replayable main fighting mode, we got a full-fledged campaign, the return of every fighter who'd ever featured in the series, a further 12 DLC characters to pack out an enormous 82-character roster, and much, much more. It's the sort of game that could keep you busy forever if you wanted it to, which makes sense considering Sakurai's latest comments in an interview with Japanese site Nikkei Cross Trend.

In the interview (translated by Google and verified using DeepL), Sakurai talks about the importance of considering a game's "volume," noting that he plays other developers' games to the end as often as he can. This helps give an idea of "the volume of modern games," as well as how satisfying they are to complete, he says. 

Although you can certainly get an understanding of how a game works just from playing a bit of it, Sakurai argues that approach would mean you don't really know "how many hours it can be played, how much fun it offers," and how it evolves unless you complete it. 

He reiterates that a game's volume is "something that should not be underestimated," although that's clearly not just to ensure players are kept busy, as he notes that it influences manpower and the costs behind it. It's for this reason that he thinks it's "important to be able to show the approximate volume estimate" from a game's proposal stage. 

We already know that Sakurai is working on his next game, although we don't know what it's going to be, or how big it is. Based on these latest comments, though, it sounds like the developer himself must have a good idea of that by now – after all, it's apparently been in development since August 2022.

Super Smash Bros. creator Masahiro Sakurai says he'll make a game "even if it's the opposite of what I like," because "you have to think of it as work, not entertainment."

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

Read more
Super Smash Bros. Ultimate Isabelle
Super Smash Bros. creator Masahiro Sakurai says he'll make a game "even if it's the opposite of what I like," because "you have to think of it as work, not entertainment"
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Luigi fighting Snake in Super Smash Bros. Ultimate.
Please enjoy Super Smash Bros. boss Masahiro Sakurai's reaction to the Nintendo Switch 2 reveal: "Oooh!"
Garcia Hostspur stands in the middle of a stained glass image in the keyart for Shadows of the Damned: Hella Remastered
What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
A screenshot of the moon in The Legend of Zelda: Majora's Mask.
Legendary Star Fox and Zelda developer says "having a big, huge budget" doesn't guarantee you'll make a "great game," as the best ones "are down to the best ideas"
Travis Touchdown and Bad Man clash in the key art to No More Heroes: Travis Strikes Back
"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
Latest in Super Smash Bros
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Luigi fighting Snake in Super Smash Bros. Ultimate.
After packing Super Smash Bros. Ultimate with content, Masahiro Sakurai unsurprisingly says that working out a game's volume from the start is important
Super Smash Bros. Ultimate Isabelle
Super Smash Bros. creator Masahiro Sakurai says he'll make a game "even if it's the opposite of what I like," because "you have to think of it as work, not entertainment"
Fox from Star Fox surfs on a space ship against a cloudy sky
Super Smash Bros Melee Major ends up the first in 20 years to feature an all-new top 4, and the winner almost refunded his flight when he saw his "scary" bracket
Link in Super Smash Bros. Ultimate, about to unsheathe the Master Sword.
As Zelda fans spot a big Master Sword mistake, Smash Bros creator Masahiro Sakurai reveals how he fixed it for his fighting game series
Smash Bros
Super Smash Bros creator says the $600k he spent on his YouTube channel was "an investment toward a brighter future for games," so it's fine he made no money off it
Latest in News
Daredevil: Born Again
Daredevil star Charlie Cox was behind one of the most emotional parts of Daredevil: Born Again's premiere: "That was a brilliant idea"
Jon Bernthal in The Punisher
Daredevil fans have spotted a Punisher detail in the Born Again premiere, and Frank Castle is not going to be happy about it
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows file size is the second-biggest in the series, beaten only by Valhalla and dwarfing Mirage
Charlie Cox as Matt Murdock in Daredevil: Born Again
Daredevil: Born Again's Rotten Tomatoes score is a series low, but one star is still happy about the reception
Scream (2022)
Scream 7's casting continues to confuse as David Arquette's Dewey Riley confirmed to return
Diego Luna in Andor
It looks like a key Star Wars event mentioned in Rebels will be shown in Andor season 2