Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much

Kingmakers
(Image credit: Redemption Road Games)

Even if you don't immediately recognize the name Kingmakers, there's a good chance you've seen its absurdly flashy gameplay go viral on social media. It's the game where you can mow down thousands of medieval knights using an assault rifle and storm a castle in a fancy sports car, but despite all of its off-the-wall ideas, its director says giant mechs were just a step too far.

Speaking to Edge Magazine in its latest issue, out now, game director Paul Fisch reveals the team "did have a giant cyborg" at one point in development, "like a titan unit" that would "march around and move soldiers out of the way." But after playing around with the idea, "we discovered that was too much. It was immersion breaking. Ultimately, it broke the fantasy."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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