"We had failed as designers": Splinter Cell: Chaos Theory director says developing the original stealth game was "very difficult," but that it drove Ubisoft to do "much, much better"

Splinter Cell
(Image credit: Ubisoft)

Development of the original Splinter Cell was "very difficult," which led to a completely different approach for Chaos Theory, according to its creative director.

Speaking to Edge Magazine, Clint Hocking admitted that "development on the first game had been very, very difficult." Hocking, who went on to be creative director on Splinter Cell: Chaos Theory as well as Far Cry 2 (and the upcoming Assassin's Creed: Codename Hexe), says that "many of us who went on to work on Chaos Theory felt we could have done much, much better."

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Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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