Monster Hunter Wilds art director and 20-year series vet says the new game intentionally leans into a question fans have debated forever: "What is a hunter?"

Monster Hunter Wilds
(Image credit: Capcom)

There are so many nagging questions in the world with no clear answer: what's the meaning of life? Am I truly happy? What is a hunter in the popular Japanese action-RPG franchise Monster Hunter? The latest series installment, Monster Hunter Wilds, boldly seeks to answer that question with its pensive story.

Executive and art director Kaname Fujioka explains, telling PC Gamer in its magazine issue 406 that "we want to show what the hunters exactly are in a world like that."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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