Kingdom Come: Deliverance 2 dev says the RPG is a "welcoming" hardcore game, and he "can never understand" how people play Elden Ring: "I'm just not good at the combat"

A farmer standing in front of a distant town in Kingdom Come: Deliverance 2
(Image credit: Warhorse Studios)

Kingdom Come: Deliverance 2 is the latest in a growing line of RPGs that revel in friction, purposefully asking players difficult questions and throwing them curveballs both narratively and mechanically. Senior game designer Ondřej Bittner of developer Warhorse Studios reckons the game is "quite welcoming" as hardcore games go, but defends its mechanical complexity and reckons that dense games with bite are "good for the industry and for the players" over massive but repetitive games.

"I think the mechanics you're describing – a little more involved gameplay – falls around the fact that players may be finally [realizing] that it doesn't really matter how long a game is," Bittner tells GamesRadar+. "What matters is if your individual sessions are individual enough. If a game is 150 hours and all of your sessions are the same, you're gonna get bored. A little more involved mechanics [means] more original content."

Bittner offers an example of what sessions may look like in Kingdom Come: Deliverance 2 – a unique adventure erratically strung together from boot theft, bar hopping, bandit hunting, and murder mystery. "Because these are vastly different, you don't get bored," he says of the experience.

This approach, a refinement of the first game's philosophy, has certainly resonated with players. Kingdom Come: Deliverance 2 sold 1 million copies and recouped its development costs within a day, per Warhorse co-founder Daniel Vávra.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.