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Clair Obscur: Expedition 33
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  1. Games
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  3. Clair Obscur: Expedition 33

Clair Obscur: Expedition 33's lead writer "never even considered" a true, happy ending for the hit RPG

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By Anthony McGlynn published 20 March 2026

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Clair Obscur: Expedition 33 lead Gustave faces a gommage
(Image credit: Sandfall Interactive)
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There are two endings you can get in Clair Obscur: Expedition 33, creating a dilemma for any potential sequels or further installments in the universe. Well, that's what you'd think anyway: developer Sandfall Interactive is refusing to choose, regardless of whatever else emerges from the setting.

Jennifer Svedberg-Yen, a lead writer on the JRPG-inspired blockbuster, explained the studio's perspective to IGN. "We are not going to pick one," she says, definitively. "Never say never, but there is no canon ending there. It is a Schrodinger's ending."

I'll keep this vague if you haven't finished Clair Obscur, but the finale contains a fork in the road. You can pick between two sides, and neither offer a huge amount of closure or neatness. They're both well-written, nuanced and provide some satisfaction, but clearly constructed for us to draw our own conclusions emotionally and narratively, and that makes them all the better, at least in my view.

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  • Clair Obscur: Expedition 33 Clair Obscur: Expedition 33 writer says picking an ending is like choosing a "favorite child" - "They are a pair"
  • Clair Obscur: Expedition 33's Gustave in a French-inspired outfit "If I told you, I'd have to kill you": Clair Obscur: Expedition 33 writer is tight-lipped about the RPG series' future
  • Clair Obscur: Expedition 33 Gustave winces Clair Obscur Expedition 33 lead "underestimated" the popularity of side content, leading to his one regret with the RPG
Clair Obscur: Expedition 33 - Lore Trailer | PS5 Games - YouTube Clair Obscur: Expedition 33 - Lore Trailer | PS5 Games - YouTube
Watch On

This is all intentional, and Svedberg-Yen is extremely comfy on her fence when it comes to discussing how the narrative finishes. "We never even considered really a true, happy ending," she explains.

"I think there was maybe a happier one possibly," she continues. "You can see also in the way that the endings are edited, that one has a slightly more uplifting tone and one has a slightly darker tone. That was a choice that Guillaume made in terms of just having a little bit of shading there. But from my perspective, narratively, both are equally valid."

I must say, this kind of resolute refusal to take a side or canonize something is refreshing. It encourages discussion and pushes players to sit in the subjectivity of their perception and beliefs.

That said, this is definitely a conundrum for Clair Obscur 2, or whatever else Sandfall does in the universe. However the developers go about this issue, my hopes are high, and I'm, sure it'll give me much to ponder.

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Clair Obscur: Expedition 33 star worries the industry will learn the wrong lessons from the J'RPG's success: "Capitalism is unwilling to ask the why because they’re interested in the how."

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Anthony McGlynn
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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