Before Clair Obscur: Expedition 33 swept The Game Awards, Sandfall was betting it might scrape an 80 Metacritic score
It currently sits at a 92
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Despite it being a multiple-time game of the year winner and one of the highest-rated games of 2025, Sandfall Interactive only expected Clair Obscur: Expedition 33's Metacritic to hit the 80s.
Speaking to Edge, producer Francois Meurisse explains, "We conducted some mock review six months to one year before release, and we ended up with expected scores of around 80. So our official goal towards the end of production was to reach for 85 in MetaCritic, and we did some great extra work and focus in the last months to bounce the quality up." He adds, "we were hoping for that 85, but passing the 90 bar of Metacritic was really a great reward for the team. That's where things began to get a little crazy."
Nicholas Maxson-Francombe, art director on Expedition 33 adds, "We were giving each other bets on the Metacritic score. I think most of us were aiming at around 80. We thought it was a pretty decent game. We were pretty proud of what we did, but even if sales [had been quite low] we would have been happy."
It may seem mad that the team didn't expect more after seeing how massive it is now, but Tom Guillermin, lead programmer, explains, "It's hard to measure how good [the game] is because you're contaminated by the first versions that you see that are very rough, with robotic text-to-speech instead of acting and that kind of thing."
Meurisse adds, "Part of my job is always 'plan for the worst, hope for the best', so I kind of forbade myself from having too much hope. Much of my work is to manage expectations for the team, so the whole production was making up lots of awful scenarios of how things could go wrong. But it was worth the trouble, because we exceeded by far the best that we could have expected."
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


