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  1. Games
  2. RPGs
  3. Dragon Age 4

After replaying Dragon Age 2 and Mass Effect 2, Dragon Age: The Veilguard's "mission-based" direction is all the more exciting

Features
By Heather Wald
Published 24 July 2024

Opinion | Dragon Age: The Veilguard is set to be a mission-based RPG rather than open-world, which is music to my ears

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Dragon Age: The Veilguard reveal trailer screenshot showing Lace Harding, a dwarven woman with long red hair and a freckled face
(Image credit: BioWare)
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Dragon Age: The Veilguard is set to bring us to parts of Thedas we've never ventured to before, but what excites me even more is how BioWare promises to do it. Rather than the open-world makeup of Dragon Age: Inquisition, with its sprawling landscapes and litany of smaller side quests and objectives, The Veilguard will be "mission-based". As director Corinne Busche said in an interview with IGN back in June, "everything is hand-touched, hand-crafted, very highly curated" in order to "get the best narrative experience", which is frankly music to my ears. 

And after recently reliving Mass Effect 2 and Dragon Age 2, which both adopt their own kind of mission-based setup, I'm more on board with the prospect than ever. I can't wait to discover how The Veilguard brings to life locations we've only thus far heard about, and how it will give us "the best moment-to-moment experience" as a "highly curated game" with a mission-focused direction. 

Storytellers  

Mass Effect 2 - Garrus

(Image credit: BioWare)

As much as I love Dragon Age: Inquisition and its open-world - even if it was a bit bloated - there's so much appeal in the idea of a more tightly focused experience that still promises to let us explore and discover. As Busche explained in the IGN interview, "along the way, these levels that we go to do open up" in Dragon Age: The Veilguard and "some of them have more exploration than others". We can also expect "alternate branching paths, mysteries, secrets," and "optional content" that we can find and solve throughout. 

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"Magic is magic"

Dragon Age Inquisition Solas

(Image credit: EA)

I can't stop thinking about Dragon Age: The Veilguard, the history of blood magic, and the way BioWare's RPG series handles morality

To me, it sounds as though our return to Thedas could be like a mixture of Dragon Age 2 and Mass Effect 2, which really speaks to me. The former had you venture to set points around Kirkwall that would be open to you depending on the main quests and side objectives you'd progressed to, while the latter would let you fly to different locations in the galaxy for set missions - with the Normandy acting as your home base. While you had some freedom in terms of which mission you wanted to complete in what order, both games were linear in structure.  

Dragon Age 2 does at times reuse environments, which can make it feel a little repetitive, but its strong storytelling chops more than made up for it; with a host of memorable quests revolving around the mages and templars shaping the experience. Set entirely within one city over the course of several years, I always appreciated how Dragon Age 2 made me feel like I'd come to know the place Hawke calls home just as well as they do. 

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Likewise, Mass Effect 2's linear mission-based setup made the entire experience feel well-paced and engrossing from start to finish, with each quest Shepard went on feeling integral to the story, worldbuilding, or relationships with the companions. While I imagine The Veilguard will be far more expansive given that we'll be going to different parts of Thedas, I do like the idea that it's taking a leaf from BioWare games past, while also forging its own path by making things a little more open within a mission-based format.  

Companion concerns  

Dragon Age Inquisition: Scout Harding speaks to a dwarven inquisitor

(Image credit: EA)

In many ways, the open-world made sense for the kind of experience Dragon Age: Inquisition was trying to deliver. As the leader of the organization, it was up to you to accrue influence to grow the Inquisition's power and position in Thedas in your pursuit to stop Corypheus. Sometimes that meant that you were doing smaller tasks in any one of the expansive locations that could feel a bit more akin to filler - like leading a Druffalo back home in the Hinterlands - but this was also balanced out with some stellar main story missions.

In comparison, Mass Effect 2's linearity and high stakes suicide mission through the Omega Relay made every quest you did feel meaningful. Everything you did felt like it was contributing to not just Shepard's survival, but that of your crew aboard the Normandy. And with The Veilguard set to present us with difficult choices that can directly affect our companions, I hope the mission-based structure will give more weight to everything we do as Rook, too. 

As Burche highlights, the motivations and experiences of the companions are also part of the "hand-crafted and curated" approach of Dragon Age: The Veilguard. Dragon Age as a series is no stranger when it comes to companion-focused quests that help you develop your relationships, or allow you get to know them better. But not unlike ME2, I hope the missions will feel more meaningful not just in the way they factor into the story, but how our companions are connected to them. 

Only time will tell how Dragon Age: The Veilguard will shape up when it arrives this year. I'm very curious to see how many alternate branching paths there will be, how much freedom we'll have to explore, and just how linear it is. But regardless, the words "mission-based" have never sounded sweeter. 


I saw Dragon Age: The Veilguard up close and spoke to BioWare: Here are the 5 coolest details, including the best character creator the studio's ever put in an RPG.

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PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Heather Wald
Heather Wald
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Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.

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