The Prince of Persia roguelike had to change its story because of the Prince of Persia metroidvania - and was forbidden from using an iconic weapon
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Prince of Persia roguelike developers had to change some aspects of the game to avoid clashing with the Prince of Persia Metroidvania that came out a few months ago.
Speaking with Edge Magazine, Lucie Dewagnier, game director on The Rogue Prince of Persia, says her team had to make sure it didn't get in the way of the team behind Prince of Persia: The Lost Crown, a metroidvania spin-off that was being worked on at exactly the same time as the roguelike. While The Rogue Prince of Persia is out today, The Lost Crown only launched in January.
In her interview, Dewagnier explained that that did cause some minor issues early in development, when both games were being made at the same time and the roguelike's story ended up with a similar setup to the Metroidvania. "We needed to change things," the game director explains, "but in the end it was for the best."
Ubisoft owns the rights to the Prince of Persia franchise, but The Rogue Prince of Persia is being developed by Evil Empire, best-known as the developer of acclaimed roguelike Dead Cells. Even though the indie developer and publishing juggernaut had a couple of minor clashes over narrative, however, Dewagnier says that Ubisoft let Evil Empire craft its own take on this iconic character - with one exception.
"We cannot use the Sands of Time daggers because they belong to that trilogy," Dewagnier explains. In the end, that was just fine, because Evil Empire "wanted to do something unique" anyway. The roguelike emphasizes the Prince's "acrobatic side," the director points out. "He's not a big hero with big arms and great strength - his main characteristic is agility, and we want to [emphasize] that with everything in the game."
That approach is aided by the Prince's limited magical abilities. His bola, which serves as a replacement weapon for those daggers, is the only magical item he automatically has at his disposal, although other weapons can be claimed from his enemies. Dewagnier says that's because "we're trying to make the game plausible," so "the only characters that use magic are the Huns."
Along with the game itself, our The Rogue Prince of Persia review is out now.
Weekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.


