Resident Evil Requiem dataminers find an unused form for villain Victor Gideon that could've fixed my least-favorite part of the game
Nemesisn't
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Resident Evil Requiem dataminers have seemingly found an alternate form of Victor Gideon that went unused in the final release.
Spoiler warning for the finale of Resident Evil Requiem to follow, so read no further unless you've beaten the game (or don't care, either or).
So, at the end of Resident Evil Requiem, you'll never guess what happens. A Resident Evil villain decides it's time to take advantage of the virus or parasite of the week and turn into a giant monster thing. It's a constant of the series and always fun to see what a relatively humanoid figure will morph into by the end of the game, and Requiem's already-pretty-creepy-looking Victor Gideon is no different. Except it was a bit strange to get the revelation that Gideon was a Nemesis bioweapon, taking on a form similar to our beloved Nemmy's final form.
Article continues belowBut that choice is maybe a bit more understandable now when you find out that it seemingly wasn't the first choice for Gideon's inevitable big monster form. Dataminer team Umeda Japan posted on Twitter (via TheGamer), that within the files of Resident Evil Requiem they uncovered an alternate form of Victor Gideon in-game.
【速報】ヴィクター・ギデオンの没データ発見うちの解析班がヴィクターの没メッシュデータを発見しました。(どちらもテクスチャ無し)片翼形態は怪我を負ったヴィクターのフォルダに存在。(画像1枚目)怪物形態は恐らく最終変異?合成魔獣感満載で、ヘビのような化け物も。(画像2枚目)… pic.twitter.com/jIuJlNK2JoApril 5, 2026
In this version, Gideon's final form takes on a chimera-like appearance, with multiple versions of his face, body parts, and snakes (which explains the snakeskin coat he's wearing) protruding from the massive lump of flesh. There's also another model of the character of Gideon missing an arm with a Sephiroth-like one wing sticking out, presumably making this transformation a bit gradual.
I obviously don't know why Capcom decided against the new form, or how far into development it got, but Gideon being a Nemesis was undoubtedly one of my least favorite parts of Resident Evil Requiem. It was my personal "okay, this one too many" for Requiem's nostalgia-filled moments, so it's interesting to see it was seemingly not the original plan, although it's a shame a far cooler form is now resigned to being hidden in files forever.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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