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I'm going to play GTA 6 for the side activities above all, and it's got me thinking about the top 5 ways I've always loved spending my time in GTA
By Heather Wald published
Best List As we wait for GTA 6, here are my top 5 picks for the best GTA activities across the entire series

Ghost of Yotei is an open-world game, "but there's still a linear story structure" as Sucker Punch wanted to make sure protagonist Atsu's journey "tears at the heartstrings"
By Anna Koselke published
News Said structure is "very important"

Ghost of Yotei leads praise "exquisite" open-world games like Elden Ring and The Legend of Zelda: Breath of the Wild as "bar-setting" examples of the genre
By Anna Koselke published
News The two are "great" at capturing the magic of open-world games

Ghost of Yotei directors aren't worried about Assassin's Creed Shadows comparisons, they think it's "great" when they see more games like theirs: "We're big fans of feudal Japan"
By Issy van der Velde published
news They're just glad to see more games

A Short Hike dev says "Where's Waldo moments" like Zelda: Breath of the Wild's Korok Seeds help "to stop you getting too bored" when traveling around in open world games
By Joel Franey published
News Robinson-Yu says it's beneficial to have players "feeling acknowledged for noticing something interesting – like they see a weird looking rock"

Ghost of Yotei protagonist joins Astro Bot in a new update, and no one's more excited than her voice actor to see Atsu in "my 2024 GOTY that I 100%ed!"
By Anna Koselke published
News Erika Ishii is a fan of the crossover

As GTA 6 and Ghost of Yotei approach, Assassin's Creed veteran says good open-world games are slapstick: "You're just setting up the opportunity for jokes"
By Kaan Serin published
News

Ghost of Yotei collaborates with Cowboy Bebop director for a mode that makes exploring Japan extra chill, while another cranks up the bloodshed even further
By Kaan Serin published
News Shinichiro Watanabe directed original tracks to stab and chill to, and they might just serve as an ode to a lo-fi pioneer

I thought Kojima filmed Death Stranding 2's opening sequence in my Arizona backyard, and now that people are confusing pictures of a real-life desert for screenshots, I know I haven't lost my marbles
By Jordan Gerblick published
News "Safe to say Kojima Productions managed to achieve photo realism with DS2"
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