Dying Light 2 has removed stamina use from the game's parkour, and I'm just wondering why this wasn't the case all along
Hardcore!
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dying Light 2 received a new patch today with a massive buff being given to the game's parkour mechanics.
When you think of Dying Light, you think of zombies, gore, and parkour no doubt. The latter of which really helped the game stand out from Techland's previous zombie killing sim Dead Island. But something that never stuck right with me in Dying Light 2 was that a mechanic so central to the game like parkour was tied to your in-game stamina meter, limiting what you can really do with it. Well thankfully that's no longer the case.
In a post on the game's Steam news page, Techland said "In this update, we are refining the stamina system to enhance the core gameplay experience, particularly focusing on combat and evasion dynamics. Players will now find that parkour actions no longer deplete stamina, allowing for seamless disengagement from melee combat, even when stamina reserves are low." So basically, you'll be able to parkour all you like, without your stamina draining, leaving not a worry in the world (aside from the zombies, obviously).
Although it's not the case for everything as Techland also added "to maintain alignment with the existing mission progression, stamina will still be required for parkour activities from the 'Pilgrim's Path' quest — after the player is bitten by a Volatile — until an inhibitor is used near the end of 'Markers of Plague".
Frankly I'm shocked it's taken this long. In a game where parkour is such a central mechanic it always felt a bit weird to attach it to a depleting stamina bar. I bounced off Dying Light 2 pretty hard but now that I've seen this change I might give it a second chance… or I could just wait for The Beast…
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


