Dying Light 2 has removed stamina use from the game's parkour, and I'm just wondering why this wasn't the case all along

(Image credit: Techland)

Dying Light 2 received a new patch today with a massive buff being given to the game's parkour mechanics.

When you think of Dying Light, you think of zombies, gore, and parkour no doubt. The latter of which really helped the game stand out from Techland's previous zombie killing sim Dead Island. But something that never stuck right with me in Dying Light 2 was that a mechanic so central to the game like parkour was tied to your in-game stamina meter, limiting what you can really do with it. Well thankfully that's no longer the case.

Frankly I'm shocked it's taken this long. In a game where parkour is such a central mechanic it always felt a bit weird to attach it to a depleting stamina bar. I bounced off Dying Light 2 pretty hard but now that I've seen this change I might give it a second chance… or I could just wait for The Beast

"If everything is the same, nothing stands out" – How lead devs for Silent Hill f and Dying Light: The Beast are putting the horror back in survival horror.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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