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  1. Games
  2. MMO Games
  3. Final Fantasy 16

Final Fantasy 14 and 16 composer says working on the MMO and a action-RPG at the same time was awful: "Every day was a really horrible hell"

News
By Jordan Gerblick published 11 April 2025

Masayoshi Soken says "I would just say no" if Square Enix asked him to work on Final Fantasy 17 and 14 at the same time

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Final Fantasy 16 protagonist Clive uses magic in closeup screenshot
(Image credit: Square Enix)
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Famed Square Enix composer Masayoshi Soken says working on both Final Fantasy 16 and Final Fantasy 14's Dawntrail expansion was his own personal hell.

Soken created the score for the Final Fantasy 14 base game along with Nobuo Uematsu, Ryo Yamazaki, Tsuyoshi Sekito, and Naoshi Mizuta, but for Final Fantasy 16, he took on the role of lead composer. At the same time, he was hard at work on the score for Dawntrail, and in an interview with PCGamesN, he said he'd "never" work on two Square Enix games at the same time again. It seems the main issue is the fact that the action-RPG Final Fantasy 16, with its dark and moody setting, has a very different vibe musically than the bright and colorful MMO Final Fantasy 14.

"I can't really come up with a specific example, mainly because of the sheer amount of work that was needed, but in terms of the spirit that went into the creation of 14 and 16, I would say that it was very different," Soken said. "Actually, I expected it to not be that different, but I found that it was, indeed, very different. If I were to put it into very few words I would say that 14 has variety and 16 requires stories."

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As someone with a vaguely creative job, I've definitely had moments where I'm working on two different things simultaneously and it can be a bit jarring, but it sounds like Soken's pain goes a lot deeper.

"Every day was a really horrible hell – really something beyond your imagination of hell," he said, adding that the reason he was able to pull off this seemingly daunting feat is because he had already "had the experience of working on two massive games" when he was scoring the original, now-defunct Final Fantasy 14 1.0 and its replacement, A Realm Reborn, at the same time.

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  • G'raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail

Looking forward, Soken is dead set on never putting himself in that position again, saying he would turn down Square Enix if they ever asked him to score Final Fantasy 17 while he was still working on Final Fantasy 14. "I would just say 'no, I don’t want to'... If I had two bodies, I would do both."

Hear that, Square? Don't even ask.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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