Halo: Reach devs "had to fight tooth and nail to keep space combat" after Bungie wanted to cut it, and the FPS was originally supposed to have a second mission using it

Halo: Reach
(Image credit: Microsoft/343 Industries)

In a game stuffed with unforgettable moments, the one Halo: Reach mission that throws you into the thick of a giant space battle remains a glowing highlight, but it was apparently a battle in itself to even get space combat into the game at all.

Responding to a viral Halo: Reach mod that lets players enter ship-to-ship combat against each other, former Bungie designer Niles Sankey remembers pitching the iconic mission The Long Night of Solace and then struggling to keep it in for launch.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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