"I would have done things differently": Splitgate 2 director would be "less controversial" if given the opportunity to repeat his Summer Game Fest antics

A thumbnail crop of Splitgate 2 key art showing orange and blue portals and teams of shooters running between them
(Image credit: 1047 Games)

The creative director of Splitgate 2 and CEO of the development studio 1047 games, Ian Proulx, landed himself and his game in hot water after his Summer Game Fest stage appearance, which he now says "was the result of lots of brainstorming from a number of people with various crazy ideas."

Proulx wore a questionable hat, took a dig at Call of Duty, said he wanted to make something new and exciting, and then dropped a trailer for a battle royale mode.

Proulx says the whole issue was meant to be a joke that has since been taken out of context. "I stand by my intent and overall message that the state of FPS is stale, needs innovation, and isn’t what it used to be, but yes, I would have done things differently," he tells The Thumb Wars.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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