As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit"

The Doom Slayer riding a demon dragon during the Doom: The Dark Ages trailer.
(Image credit: Xbox Game Studios)

Doom is already a pretty metal series. Hell, flames, the damn music, demons getting turned inside out - that kinda thing. But developer id Software wanted to take the crudeness one step further, which is what inspired Doom: The Dark Ages' medieval pivot, according to its director.

Doom (2016), Doom Eternal, and Doom: The Dark Ages game director Hugo Martin spoke to Edge Magazine in its latest issue about why the team decided to make the newest game a prequel and why they landed on a medieval fantasy setting, of all things. (The answer won't surprise anyone who's seen the game's skull-crusher weapon that spits out bone shards.)

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.