"It's simply impossible": Final Fantasy 14 lead explains why the MMO's difficulty level will never be "just right" for all players

Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
(Image credit: Square Enix)

The Final Fantasy 14 community has long found its members at odds over difficulty, and this discourse hasn't slowed down after Dawntrail or the expansion's subsequent patches - but as the MMO's lead battle designer himself puts it, the game's difficulty will likely remain a hot topic forever.

Speaking in a recent interview with PC Gamer, Masaki 'Mr. Ozma' Nakagawa explains why he doesn't see Square Enix ever designing the "perfect" difficulty for all of Final Fantasy 14's players. "I believe it's simply impossible to design a difficulty level that's 'just right' for all players," he says. "Each [piece of] content should be designed with a specific demographic in mind, with a difficulty that's just right for that target audience." 

Nakagawa continues, detailing how diverse he believes content should be and how different types of duties fit different kinds of players best. "At the same time, I also believe the content should still have something in store for players outside the primary target audience," says the lead. "For example, alliance raids are primarily designed for those who don't participate in high-end duties such as extreme trials or savage raids."

Alliance raids aren't necessarily fun for everyone, however. "On the other hand, those who enjoy savage raids and other high-end duties may find that alliance raids are neither satisfying nor engaging; to them, alliance raids would just be boring content. So although we adjust difficulty levels based on a primary target audience, we still try to make the content as enjoyable as possible for all players, and we apply that philosophy to all content."

The lead then looks back at some of Dawntrail's content and describes how difficulty played a part in its development. "For example, Patch 7.0 added Worqor Lar Dor (Extreme), which was designed with the target audience of 'players who are trying extreme trials for the first time.'" As a result, Nakagawa admits that "many players probably felt the encounter was easier than the extreme trials in the Patch 6.x series."

That doesn't mean it wasn't rewarding for longtime fans: "I believe many veteran players still found the battle against Valigarmanda to be a refreshing and enjoyable one, thanks to flashy attacks and mechanics like Mountain Fire." When it comes to Dawntrail's difficulty, it also wasn't all down to Nakagawa. In fact, MMO director Naoki "Yoshi P" Yoshida himself helped with the development of the battle content in patch 7.0 and on.

"The difficulty of battle content in Patch 7.0 onward was discussed with core members of the battle team, including producer and director Yoshida, and certain aspects of our direction were changed compared to pre-7.0." Before Dawntrail, the team's "policy of reducing gameplay-related frustrations was sometimes taken too far," resulting in the gameplay being "less fun" without some of its necessary "hurdles and frustrations."

Considering all of this, Nakagawa says developers "shifted to a design policy of placing greater emphasis on enjoyability." This "was a bold decision for us with a lot of unknown factors, but we're relieved to hear that people enjoyed it!" As for what's to come, he states that "the impact of this policy change will be more evident in future patches" - and I, for one, cannot wait to see how it all ends up playing out come later updates.

Final Fantasy 14: Dawntrail helped players block stalkers, but the problem might get much worse with a backend exploit some mods are already taking advantage of

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

Read more
Final Fantasy 14's Echoes of Vana'diel raid
Final Fantasy 14's lead battle content designer on returning to the series' first MMO for a new raid, difficulty, and his dream League of Legends collaboration
Final Fantasy 14: Endwalker
Final Fantasy 14 battle designer admits the team "vetoed some interesting ideas" for Endwalker fight mechanics "so melee players wouldn't be frustrated by periods of downtime"
Hyper Light Breaker
Hyper Light Breaker devs were "caught off guard a bit by how oppressive the difficulty was for players," even if some people are "very upset that we’ve made it easier"
Final Fantasy 14 patch 7.2 Seekers of Eternity
Final Fantasy 14 gets its biggest post-Dawntrail patch yet in 7.2 next month, adding a new Savage tier, trials, Phantom Jobs, Cosmic Exploration, and more
Final Fantasy 14 patch 6.4 The Dark Throne
As the Final Fantasy 14 devs "continue to take a firm stance" against mods that can enable harassment, Yoshi-P says improvements are starting in patch 7.2
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
Latest in Final Fantasy
Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
Final Fantasy 14's funniest speedrunning beef continues as runner who lost a world record to its original champ in just 1 day returns, beats record, is promptly dethroned again
Final Fantasy 7
Sony finally managed to pry Final Fantasy 7 away from Nintendo thanks to a "schmoozer" of a former employee who hung out with Square Enix executives at his parties, according to one former PlayStation boss
Final Fantasy Crystal Chronicles Remastered Edition
Square Enix kills Final Fantasy game's mobile version after being unable to "completely fix" a bug stopping fans from accessing their additional paid content
Final Fantasy Pixel Remaster
Final Fantasy creator says the original JRPG's programmer was "like a god" to him: "I still strongly feel that the core program itself is the ‘life’ of a game"
Final Fantasy 14 producer Yoshi-P interview's the series' founding father Hironobu Sakaguchi
After 3 years of playing Final Fantasy 14 "almost every single day," series creator Hironobu Sakaguchi reckons the MMO "might be the game that I've played the most in my life"
Final Fantasy 14 patch 6.4 The Dark Throne
As the Final Fantasy 14 devs "continue to take a firm stance" against mods that can enable harassment, Yoshi-P says improvements are starting in patch 7.2
Latest in News
Dragon Age Inquisition
Dragon Age actor says the last time he played Inquisition, he upheld the RPG tradition led by Baldur's Gate 3 actors and romanced his own character: "Which is the best — the best"
Monster Hunter Wilds
Capcom promises "this is just the start for the next generation of Monster Hunter" as Wilds shatters sales milestones: "The Guild authorizes this celebration!"
Lester sitting at a computer in some artwork for GTA Online
Some GTA 5 players can't bring their characters to the new PC upgrade, and the open-world game's mixed Steam reviews are hammering FPS caps and a lack of text chat
Kamala Khan holds Jean Grey's body in an homage to the cover of Uncanny X-Men #136
45 years after the original Dark Phoenix Saga, Ms. Marvel Kamala Khan will travel back in time to save X-Men history
Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
Assassin's Creed Shadows is the first game in the series with "a fully customizable sandbox" as your base, which is where Yasuke and Naoe hang out and pet baby animals
Monster Hunter Wilds screenshot of spider boss Nerscylla
Monster Hunter Wilds takes an infamously rare and annoying material from the old games and absolutely buries you in it – and also buries you in tiny spiders