Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Fallout 3
Fallout Fallout 3, 4, Skyrim, and Starfield lead says Deus Ex was a "huge influence" on him and his RPGs at Bethesda
Fallout screenshots from Retro Gamer Magazine issue 186
Fallout Most of the original Fallout's humor was added just to make creator Tim Cain laugh: "We made this game for each other"
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
Fallout 4
Fallout Fallout 4 was "missing something," but Todd Howard helped confirm "there should be this overriding sense of paranoia"
Fallout 3 screenshot shows a male character walking alongside a dog.
Fallout Fallout 3 is famously green, but series co-creator Tim Cain didn't notice because he's colorblind: "I was blown away"
Fallout 3
Fallout Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things"
Fallout 1 screenshots
Fallout These isometric screenshots of Fallout 4 make me wish Bethesda would return to the genre's roots
Fallout 2 promotional art
Fallout Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain
Fallout 4
Fallout Fallout co-creator showed the engine that would eventually power the RPG at a secret after-hours pizza party
Edmund McMillen
Roguelike Games "We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists"
Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.
RPGs Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "It was like World Series Red Sox"
Fallout
Games Tim Cain worked 70+ hours a week making Fallout not because of crunch, but because "we loved what we were doing"
Fallout 3
Fallout Making Fallout, Bethesda Game Studios realized "being realistic sometimes isn't fun" in games, dev says
Dogmeat
Fallout After 10,000 hours, Ghost in the Shell lead still hasn't done Fallout 4's main quest as he just hangs out with Dogmeat
Fallout: New Vegas
Fallout Fallout: New Vegas lead writer says "you can't just make your tyrants cardboard villains"
  1. Games
  2. RPGs
  3. Fallout

Fallout lead says "spaghetti code" has nothing to do with being a "stupid, lazy programmer" – it happens when developers aren't given enough time: "I'd love to tell you this was hypothetical. It's not"

News
By Ashley Bardhan published 23 January 2026

Hope you're hungry for lots of spaghetti

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Fallout overseer
(Image credit: Bethesda)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Fallout co-creator Timothy Cain wants you to know that unreadable, so-called "spaghetti code" in video games isn't a matter of discipline or genius – developers just never have enough time to do their jobs.

He knows this fact well. The former Interplay developer illustrates in a new YouTube video, with an example, he says, "I'd love to tell you [...] was hypothetical. It's not."

"Let's say you're working on a game. Let's say it's a role-playing game! Hmm," Cain begins, not-hypothetically. "And let's say it mentions DR, damage resistance. Damage resistance is a very simple concept: You get hit. If you have 10% damage resistance, whatever damage that hit is gets reduced by 10%. So if something hits you for 20, 10% of that is two. You only take 18 [damage]."

You may like
  • Arcanum Fallout co-creator warns devs that adding more features will always make other parts of their games worse
  • Fallout 3 Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
  • Fallout Tim Cain worked 70+ hours a week making Fallout not because of crunch, but because "we loved what we were doing"

To account for the fact that design specifications indicate DR is part of the single armor piece you wear, Cain says that "he," the game's programmer "writes a function called 'item armor get DR.' I'm using 'he' because this was me."

Spaghetti Code - YouTube Spaghetti Code - YouTube
Watch On

"'Item armor get DR' looks at what armor they're wearing – that one piece of armor they're wearing – gets the DR off it, and returns it," Cain continues. "OK, so all that's written. It's really great, it's beautiful, it's flawless code. It's a diamond. Ooh, a change comes in." Then another, and another…

"Wait, another change comes in," says Cain. "But wait, suddenly the inventory UI designer comes to you and says, 'Why is the UI wrong in the inventory?' and you're like, 'Oh, that's the additional value from status effects.' And the inventory UI designer is like, 'I don't want that. I never told you to do that, you stupid lazy programmer!'"

"Basically this is where spaghetti-fication begins," Cain concludes. "What I'm trying to point out here, this is the thing that I've always had to explain to everybody since the beginning in the '80s to now: games are not products. They are as much art as they are product."

Fallout co-creator is glad his RPGs are remembered as "flawed masterpieces" rather than "very buggy games," but warns devs that adding more features will always make other parts of their games worse.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
CATEGORIES
PC Gaming Platforms
Ashley Bardhan
Ashley Bardhan
Social Links Navigation
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Arcanum
Fallout co-creator warns devs that adding more features will always make other parts of their games worse
 
 
Fallout 3
Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
 
 
Fallout
Tim Cain worked 70+ hours a week making Fallout not because of crunch, but because "we loved what we were doing"
 
 
Fallout 2 promotional art
Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain
 
 
Fallout 4
Fallout co-creator showed the engine that would eventually power the RPG at a secret after-hours pizza party
 
 
Fallout
Fallout co-creator Tim Cain says "there's so much arguing" about games to the point some fans and devs are leaving altogether
 
 
Latest in Fallout
Fallout 4
Fallout 4 was "missing something," but Todd Howard helped confirm "there should be this overriding sense of paranoia"
 
 
Fallout New Vegas
No, a Fallout New Vegas remaster isn't coming from the Tony Hawk's Pro Skater 3 + 4 dev
 
 
Fallout 3
Fallout 3, 4, Skyrim, and Starfield lead says Deus Ex was a "huge influence" on him and his RPGs at Bethesda
 
 
Fallout New Vegas screenshot showing a sniper looking over the wasteland from the jaws of a dinosaur statue
Fallout: New Vegas remaster rumors get fresh ammo as Fallout 76 support studio posts a familiar loading screen
 
 
A character in power armor talks to Dogmeat in Fallout 4
Fallout 4 is now on Switch 2, and first impressions say it's way better than the disastrous Skyrim port last year
 
 
Posing with a rifle in the Fallout 76 Ghoul update
The Bethesda game Todd Howard is most proud of isn't Skyrim, it's Fallout 76, even though "it didn't launch great"
 
 
Latest in News
Ghost of Yotei Legends
"Mark my words. You cannot win without 4 players," Ghost of Yotei multiplayer lead warns of Legends' "hardcore content"
 
 
Dragon Age 2
Dragon Age 2 was originally planned to be "much bigger" before EA made other demands, says series lead
 
 
A soldier holding a gun and running through a battlefield with a group, showing the strong multiplayer elements and crisp visuals of Battlefield 6.
Battlefield 6 devs reportedly hit with layoffs after what EA called "the biggest launch in franchise history"
 
 
Pickmon
Pokemon and Palworld clones are officially out of hand, as fans react to "lawsuitmaxxing" new game Pickmon
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Requiem actor says Capcom wanted "cinematic performances" to keep up with the technical side of the game
 
 
Arnold Schwarzenegger in Predator
Arnold Schwarzenegger says he'll be in the next Predator movie and a Conan the Barbarian sequel
 
 
LATEST ARTICLES
  1. Pickmon
    1
    Pokemon and Palworld clones are officially out of hand, as fans react to "lawsuitmaxxing" new game Pickmon and its "straight up rip-offs" of iconic 'mons like Charizard
  2. 2
    After years of torturing myself over NES color accuracy, it turns out there is no consensus for how the retro console should look
  3. 3
    Kinda sounds like Elijah Wood WILL be in Lord of the Rings: The Hunt for Gollum, as he admits he "wouldn't want anybody else to play Frodo"
  4. 4
    Resident Evil Requiem Grace actor says Capcom wanted more "cinematic performances" to keep pace with the devs "leveling up" the technical side of the horror game
  5. 5
    How many areas there are in Pokemon Pokopia?

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...