Fallout co-creator warns studios amid rising layoffs and focus on AI that devs are not replaceable: "You're left with a company where nobody knows anything"

Fallout
(Image credit: Bethesda)

As the video game industry continues to reckon with layoffs and a persistent push toward using AI, one of the co-creators of the Fallout series has some choice words on retaining talent. Plainly, Tim Cain warns the amount of institutional knowledge being sacrificed at the moment could be catastrophic for teams of any size.

Developing games since the '80s, Cain is a legend of the medium who knows a thing or three about what longevity requires. From co-creating the Fallout universe to co-directing The Outer Worlds, he's seen the length and breadth of game development, which is why he's currently dismayed at how publishers and companies are moving with the times.

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This is true for functionality and simple asset management, as he uses broad anecdotes in both cases. He mentions he's left teams and had calls afterward inquiring how he made certain things run, then gives a scenario he "wishes was hypothetical" about pieces of work being stored without update for years on end, rotting on their device because assets need to be moved around every so often to slow degradation.

But then, you can encounter another issue. "Sometimes they have the assets, but they don't know anything about them," he says. "So even if the data is recoverable, they don't know what to do with it. Which just makes it worse. A lot of companies are billion-dollar companies, and they should know this, but they don't because the actual people who do, left."

He wraps it all up by reiterating a simple point: "All of this know-how comes from the people making the game. They're not things in the design doc, they're not things that can be expressed in a handful of design pillars, they're not in the company values. These are coming from the people who are actually there. Change the people, change the nature of those things, change the game."

Fallout co-creator Tim Cain had a "10-year period where I didn't do anything but make games," to the point where he asked a co-worker if Britney Spears was a "new weapon" in their RPG

Anthony McGlynn
Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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