Despite its status as a Destiny competitor, the devs behind Warframe are lamenting the news of Destiny 2's final update.
While speculation over Bungie's performance has been rampant for years, the seemingly out-of-nowhere announcement that development on Destiny 2 would be coming to an end was a massive shocker when it dropped a month ago. While the game had definitely seen better days, many expected it to remain a priority at Bungie, especially when Marathon isn't exactly lighting the world on fire in a way I'm sure Sony hoped it would. However, given Sony announced earlier that same month that it had reported a $765 million impairment loss on the studio in the last financial year, drastic moves felt inevitable.
Speaking to Eurogamer, Warframe community director and live ops lead Megan Everett talks about the end of Destiny 2, saying, "Truthfully, it's heartbreaking. It's earth-shattering. I never thought I'd ever see the day where I'd read an article from Bungie about Destiny 2 essentially shutting down."
Despite Warframe being somewhat of a competitor to Destiny, Everett stresses: "I'm speaking personally, but I know people would echo it as well. No one is celebrating the fact that this has happened to Destiny, and its players and that story."
She adds, "I know that people have obviously compared us in terms of being 'direct competitors' and stuff like that. But I think a game is healthy when you have competitors, and [Destiny's developers] have done such an amazing job at trying to grow that story regardless of whatever situation they were in." Furthermore, Everett says, "To live in a reality where they're gone isn't a positive one."
Everett also acknowledges the outpouring of support Destiny 2 received following the announcement of its end of development, saying, "I think what's unfortunate and sad is they announced this was happening, and suddenly people are showing all this support for them. They've been getting a lot of negativity for all this time, and it's like, where was all this love!" She adds, "People need to put the hate away and show the love, because they could have really used that. I know it was there, but it wasn't as vocal as maybe some of the negativity."
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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