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  1. Games

Amid all the closures and layoffs, the global games market has apparently passed $200 billion in yearly revenue for the first time ever, says analytics firm

News
By Anna Koselke
Published 18 June 2026

A year-on-year jump of 9.1%

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South of Midnight
(Image credit: Xbox Game Studios)
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Although it's been a turbulent year for developers and publishers amid all of the closures and layoffs, the video game industry as a whole is apparently thriving globally – so much so, in fact, that it's raking in hundreds of billions of dollars.

A whopping $200 billion or so, to be precise. The news comes as reports from analytics firm Newzoo (thanks, GamesBeat) confirm the global games market has earned $201.6 billion in revenue – up a good 9.1% year-on-year.

Most notably, this is the first time that the industry has netted over $200 billion worldwide, toppling all the estimations and expectations experts had for the year. Mobile gaming, unsurprisingly, makes up a bulk of this figure.

It has earned around $113.3 billion, up 10.7% from before, while console revenue sits at just $44.7 billion – up only 2.8% this year. As for PC gaming, it has seen the most significant boost of 12%, with $43.6 billion in revenue.

Spending on both base games and extra microtransactions has grown, too, alongside gaming subscriptions. That makes sense, seeing as more and more titles are opting to rely on such "additional" payments.

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Newzoo games market revenue report 2025

(Image credit: Newzoo)

What makes less sense, however, if we're just looking at these numbers, are all of the recent closures and layoffs. Companies like Microsoft immediately spring to mind, with 15,000 employees laid off and reports of closures at Xbox circulating on the web.

There was South of Midnight and We Happy Few studio Compulsion Games, and redundancies at ZeniMax – not to mention all of the other alleged firings and shutdowns across the industry.

Sure, one has to take into account operating costs and whatnot – but it's still difficult to digest these figures from Newzoo. On top of it all, estimations and predictions point to an even more lucrative market in the coming years.

Could the number rise even higher in the billions? I suppose only time will tell… I just hope things smooth out a bit on the other side and the high figures reflect better where devs themselves are concerned.

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Anna Koselke
Anna Koselke
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Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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